My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Musketeer Witch Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Musketeer Battle Ram Witch Princess Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Sparky
Giant Snowball
Archers Musketeer Battle Ram Witch Princess
Zap
Archers Firecracker Battle Ram Witch Princess Sparky
Barbarian Barrel
Archers Firecracker Musketeer Battle Ram Witch Princess Sparky
The Log
Archers Firecracker Musketeer Battle Ram Witch Princess Sparky
Earthquake
Archers Firecracker Witch
Arrows
Archers Firecracker Witch Princess
Royal Delivery
Archers Firecracker Musketeer Battle Ram Witch Princess Sparky
Fireball
Archers Firecracker Musketeer Battle Ram Witch Princess Sparky
Poison
Archers Firecracker Musketeer Witch Princess Sparky
Lightning
Musketeer Battle Ram Witch Sparky Archer Queen
Rocket
Musketeer Witch Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Princess Musketeer Battle Ram Witch Archer Queen Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Princess Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram
Firecracker
Battle Ram Princess Sparky
Musketeer
Battle Ram
Battle Ram
Archers Firecracker Musketeer Witch Princess Archer Queen
Witch
Battle Ram
Princess
Firecracker Battle Ram Sparky
Sparky
Firecracker Princess Archer Queen
Archer Queen
Battle Ram Sparky

Defense Synergies 0 5

Archers
Firecracker Witch Archer Queen
Firecracker
Archers Musketeer Princess
Musketeer
Firecracker
Battle Ram
Witch
Archers
Princess
Firecracker
Sparky
Archer Queen
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Sparky
Sparky Firecracker Musketeer Witch
Witch Sparky Archers Musketeer
Witch Sparky Firecracker Musketeer
Firecracker Princess Sparky
Archers Firecracker Musketeer
Musketeer Archers Firecracker Witch Princess
Musketeer Sparky
Witch Sparky Musketeer Princess Archer Queen
Archers Firecracker Musketeer Sparky
Archers Witch Firecracker Musketeer Princess
Musketeer Archers Firecracker Witch Princess
Sparky Musketeer Witch
Sparky Firecracker Witch Princess
Sparky
Sparky
Sparky Firecracker Musketeer Witch
Archers Firecracker Musketeer Witch
Witch Archers Firecracker Musketeer Princess
Sparky Musketeer
Archers Firecracker Musketeer Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch Sparky
Archers Firecracker Musketeer
Musketeer Witch Sparky
Musketeer Sparky
Musketeer Witch Sparky
Firecracker Archers Musketeer Witch Princess
Sparky Archers Musketeer Witch
Sparky
Firecracker Witch Sparky
Witch Musketeer Sparky
Musketeer Witch Sparky
Archer Queen
Witch Sparky
Archers Firecracker Musketeer Witch Princess Sparky
Witch Sparky Archers Firecracker Musketeer Archer Queen
Archers Firecracker Musketeer Witch Princess Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Musketeer Sparky
Firecracker Musketeer Princess
Sparky
Firecracker Musketeer Sparky
Firecracker Sparky
Firecracker Musketeer Witch Princess
Archers Firecracker Musketeer Witch Princess Sparky
Firecracker Princess
Firecracker
Musketeer Sparky
Firecracker Musketeer Princess Sparky
Archers Firecracker Musketeer Princess Archer Queen
Firecracker Musketeer Princess Sparky
Firecracker Musketeer Princess
Princess Firecracker Musketeer Sparky
Firecracker Musketeer Witch Princess Sparky
Firecracker Musketeer Princess Sparky
Sparky
Sparky
Archers Firecracker Musketeer Princess Sparky
Firecracker Witch Princess
Musketeer Sparky
Princess
Musketeer Sparky
Musketeer
Firecracker Witch Princess Sparky
Witch
Firecracker Musketeer Witch Princess Sparky
Musketeer Witch Princess Sparky
Firecracker Musketeer Sparky
Archers Firecracker Musketeer Witch Princess Sparky
Firecracker Musketeer Witch
Sparky
Musketeer Sparky
Firecracker Princess Sparky
Sparky
Firecracker Princess Sparky
Archers Musketeer Witch Princess
Archers Firecracker Musketeer Witch Princess Archer Queen
Firecracker Musketeer Princess Sparky
Firecracker Musketeer Princess
Sparky Archer Queen
Firecracker Musketeer Sparky Archer Queen
Firecracker Musketeer Witch Princess Sparky Archer Queen
Firecracker Musketeer Witch Princess Archer Queen
Firecracker Musketeer Witch Princess Sparky Archer Queen
Sparky
Firecracker Sparky

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