My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Elixir Collector Mirror Goblin Curse Clone Tornado Void Cannon Cart Fisherman Lumberjack Mother Witch Goblin Machine Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Clone Witch Princess
Zap
Firecracker Clone Witch Princess
Barbarian Barrel
Firecracker Elixir Golem Clone Witch Princess
The Log
Firecracker Elixir Golem Clone Witch Princess
Earthquake
Firecracker Elixir Golem Clone Witch
Arrows
Firecracker Clone Witch Princess
Royal Delivery
Firecracker Elixir Golem Clone Witch Princess
Fireball
Firecracker Elixir Golem Clone Witch Princess
Poison
Firecracker Elixir Golem Clone Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Rage Clone Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Elixir Golem Clone Princess Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Princess
Elixir Golem
Firecracker Rage Mirror Witch
Rocket
Mirror
Mirror
Firecracker Elixir Golem Rocket Princess
Rage
Elixir Golem Witch
Clone
Witch
Witch
Rage Elixir Golem Clone
Princess
Firecracker Mirror

Defense Synergies 0 3

Firecracker
Mirror Princess
Elixir Golem
Rocket
Mirror
Firecracker Princess
Rage
Clone
Witch
Princess
Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker
Firecracker Witch
Rocket Witch
Witch Firecracker
Firecracker Rocket Princess
Firecracker
Rocket Firecracker Witch Princess
Rocket
Witch Princess
Firecracker
Witch Firecracker Princess
Firecracker Witch Princess
Rocket Witch
Rocket Firecracker Witch Princess
Rocket
Firecracker Witch
Firecracker Witch
Witch Firecracker Princess
Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Firecracker Rocket
Rocket Witch
Rocket
Witch
Firecracker Rocket Witch Princess
Rocket Witch
Rocket Firecracker Witch
Witch
Witch
Rocket
Rocket Witch
Firecracker Witch Princess
Witch Firecracker Rocket
Firecracker Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Rocket
Firecracker Princess
Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket Witch Princess
Firecracker Witch Princess
Firecracker Princess
Firecracker
Rocket
Firecracker Rocket Princess
Firecracker Rocket Princess
Rocket Firecracker Princess
Firecracker Rocket Princess
Princess Firecracker
Rocket Firecracker Witch Princess
Firecracker Rocket Princess
Rocket
Rocket
Rocket Firecracker Princess
Rocket Firecracker Witch Princess
Rocket
Rocket Princess
Rocket
Rocket
Firecracker Witch Princess
Witch
Firecracker Witch Princess
Witch Princess
Rocket Firecracker
Firecracker Witch Princess
Rocket Firecracker Witch
Rocket
Rocket Firecracker Princess
Rocket Firecracker Princess
Rocket Witch Princess
Rocket Firecracker Witch Princess
Firecracker Rocket Princess
Firecracker Princess
Rocket
Firecracker
Firecracker Rocket Witch Princess
Firecracker Rocket Witch Princess
Firecracker Rocket Witch Princess

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