My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Elixir Golem Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Army
Giant Snowball
Mega Minion Skeleton Army Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Firecracker Elixir Golem Skeleton Army Witch
The Log
Firecracker Elixir Golem Skeleton Army Witch
Earthquake
Firecracker Elixir Golem Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Mega Minion Elixir Golem Skeleton Army Witch
Fireball
Firecracker Mega Minion Elixir Golem Skeleton Army Witch
Poison
Firecracker Mega Minion Elixir Golem Skeleton Army Witch
Lightning
Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mega Minion Elixir Golem Skeleton Army Fireball Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Mega Minion Elixir Golem

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Fireball Giant Elixir Golem Witch
Firecracker
Zap Elixir Golem Mega Minion Giant
Mega Minion
Zap Giant Firecracker Elixir Golem Fireball
Elixir Golem
Firecracker Zap Mega Minion Fireball Witch
Fireball
Zap Mega Minion Elixir Golem Giant
Giant
Zap Mega Minion Firecracker Fireball Witch
Skeleton Army
Witch
Zap Elixir Golem Giant

Defense Synergies 2 7

Zap
Mega Minion Fireball Firecracker Skeleton Army Witch
Firecracker
Zap Mega Minion Skeleton Army
Mega Minion
Zap Firecracker Skeleton Army Witch
Elixir Golem
Fireball
Zap
Giant
Skeleton Army
Zap Firecracker Mega Minion
Witch
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mega Minion Fireball
Skeleton Army Zap Firecracker Mega Minion Witch
Skeleton Army Witch Mega Minion
Skeleton Army Witch Firecracker Mega Minion
Firecracker Fireball Skeleton Army
Fireball Skeleton Army Zap Firecracker Mega Minion
Mega Minion Zap Firecracker Fireball Witch
Zap Fireball
Witch Skeleton Army
Skeleton Army Firecracker
Skeleton Army Witch Zap Firecracker Mega Minion Fireball
Mega Minion Zap Firecracker Fireball Witch
Skeleton Army Zap Fireball Witch
Fireball Skeleton Army Zap Firecracker Mega Minion Witch
Skeleton Army
Skeleton Army Zap Fireball
Firecracker Fireball Skeleton Army Witch
Fireball Zap Firecracker Mega Minion Skeleton Army Witch
Zap Witch Firecracker Mega Minion Fireball
Skeleton Army Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Witch
Fireball Zap Firecracker Mega Minion
Skeleton Army Zap Witch
Skeleton Army Zap Fireball
Skeleton Army Witch
Firecracker Fireball Zap Witch
Skeleton Army Mega Minion Fireball Witch
Skeleton Army
Zap Firecracker Mega Minion Fireball Skeleton Army Witch
Witch Mega Minion Skeleton Army
Mega Minion Witch
Skeleton Army Zap Fireball
Skeleton Army Fireball Witch
Firecracker Fireball Skeleton Army Witch
Skeleton Army Witch Zap Firecracker Mega Minion Fireball
Zap Firecracker Mega Minion Fireball Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Mega Minion Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Zap Firecracker Mega Minion Fireball
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Witch
Mega Minion Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Mega Minion Fireball Witch
Mega Minion Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Skeleton Army Witch
Fireball Zap Firecracker Mega Minion Witch
Fireball
Fireball Firecracker Mega Minion
Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Minion
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch
Fireball Firecracker

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