My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Zappies Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Zappies
Zap
Firecracker Battle Ram Zappies
Barbarian Barrel
Firecracker Battle Ram Zappies
The Log
Firecracker Battle Ram Zappies
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Battle Ram Battle Healer Zappies Bowler
Fireball
Firecracker Battle Ram Battle Healer Zappies Bowler
Poison
Firecracker Battle Healer Zappies
Lightning
Battle Ram Battle Healer Bowler
Rocket
Battle Healer Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Battle Healer Rage Freeze Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Firecracker Battle Ram Battle Healer Zappies Freeze Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Rage Firecracker Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Firecracker Bowler
Firecracker
Giant Snowball Battle Ram Battle Healer Zappies Bowler
Battle Ram
Giant Snowball Firecracker Battle Healer Zappies Freeze
Battle Healer
Rage Firecracker Battle Ram Zappies Bowler
Zappies
Firecracker Battle Ram Battle Healer Rage Bowler
Rage
Battle Healer Zappies
Freeze
Battle Ram
Bowler
Giant Snowball Firecracker Battle Healer Zappies

Defense Synergies 0 9

Giant Snowball
Firecracker Battle Healer Zappies Bowler
Firecracker
Giant Snowball Battle Healer Zappies
Battle Ram
Battle Healer
Giant Snowball Firecracker Zappies Bowler
Zappies
Giant Snowball Firecracker Battle Healer Bowler
Rage
Freeze
Bowler
Giant Snowball Battle Healer Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Zappies
Firecracker Battle Healer Zappies
Bowler Giant Snowball Zappies Freeze
Firecracker Zappies Bowler
Firecracker Battle Healer Bowler
Freeze Bowler Giant Snowball Firecracker Zappies
Giant Snowball Firecracker Zappies Freeze
Bowler Battle Healer
Zappies
Giant Snowball Firecracker Battle Healer Zappies Bowler
Giant Snowball Firecracker Zappies Freeze Bowler
Giant Snowball Firecracker Zappies
Bowler Giant Snowball Battle Healer Zappies Freeze
Bowler Giant Snowball Firecracker Zappies Freeze
Zappies
Giant Snowball Zappies Freeze Bowler
Firecracker Zappies Bowler
Giant Snowball Firecracker Battle Healer Zappies Bowler
Giant Snowball Freeze Firecracker Battle Healer Zappies Bowler
Zappies
Bowler Giant Snowball Firecracker Battle Healer Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer Zappies Bowler
Giant Snowball Firecracker Battle Healer Bowler
Zappies Battle Healer Bowler
Bowler Battle Healer Zappies
Battle Healer Zappies Bowler
Firecracker Giant Snowball Zappies Freeze
Battle Healer Zappies Bowler
Battle Healer Zappies
Freeze Giant Snowball Firecracker Zappies
Zappies
Zappies Bowler
Giant Snowball Bowler
Bowler Zappies
Firecracker Zappies Bowler
Zappies Firecracker Battle Healer Freeze Bowler
Bowler Giant Snowball Firecracker Battle Healer Zappies Freeze
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Giant Snowball Bowler
Firecracker Freeze
Giant Snowball Firecracker Bowler
Firecracker Giant Snowball Freeze
Firecracker Bowler
Giant Snowball Firecracker Freeze Bowler
Giant Snowball Firecracker
Giant Snowball Bowler
Firecracker Bowler
Giant Snowball Firecracker
Giant Snowball Firecracker Bowler
Firecracker Freeze
Giant Snowball Firecracker
Giant Snowball Firecracker Bowler
Firecracker Bowler
Giant Snowball Freeze
Giant Snowball Firecracker Bowler
Giant Snowball Firecracker Bowler
Bowler
Giant Snowball
Bowler
Giant Snowball
Giant Snowball Firecracker Freeze Bowler
Firecracker Giant Snowball Bowler
Giant Snowball Bowler
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Zappies Freeze
Giant Snowball Bowler
Giant Snowball
Giant Snowball Firecracker Zappies Freeze
Giant Snowball Firecracker Bowler
Zappies Freeze
Giant Snowball Firecracker Zappies
Freeze
Firecracker Bowler
Giant Snowball Firecracker Bowler
Giant Snowball
Firecracker
Giant Snowball Firecracker Zappies Freeze Bowler
Firecracker Giant Snowball Zappies
Giant Snowball Firecracker Freeze Bowler
Firecracker Bowler

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