My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Furnace Zappies Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Cannon Cart
Giant Snowball
Goblins Bats Furnace Zappies
Zap
Goblins Bats Furnace Zappies Cannon Cart
Barbarian Barrel
Goblins Elixir Golem Furnace Zappies Cannon Cart
The Log
Goblins Elixir Golem Furnace Zappies Cannon Cart
Earthquake
Elixir Golem Furnace Zappies
Arrows
Goblins Bats Furnace Zappies
Royal Delivery
Goblins Bats Elixir Golem Zappies Cannon Cart
Fireball
Elixir Golem Furnace Zappies Cannon Cart
Poison
Bats Elixir Golem Furnace Zappies
Lightning
Furnace Cannon Cart
Rocket
Furnace Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Elixir Golem Void Furnace Zappies Freeze Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Elixir Golem Void

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Elixir Golem Cannon Cart
Elixir Golem
Bats Furnace Zappies
Furnace
Elixir Golem Cannon Cart
Zappies
Elixir Golem Cannon Cart
Void
Freeze
Cannon Cart
Bats Furnace Zappies

Defense Synergies 0 9

Goblins
Zappies Freeze Cannon Cart
Bats
Zappies Freeze Cannon Cart
Elixir Golem
Furnace
Zappies Cannon Cart
Zappies
Goblins Bats Furnace Cannon Cart
Void
Freeze
Goblins Bats
Cannon Cart
Goblins Bats Furnace Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zappies Void
Goblins Bats Furnace Zappies Cannon Cart
Furnace Goblins Bats Zappies Void Freeze Cannon Cart
Goblins Bats Furnace Zappies Cannon Cart
Freeze Goblins Bats Furnace Zappies Cannon Cart
Bats Furnace Zappies Void Freeze
Void Cannon Cart
Zappies Goblins Furnace
Goblins Zappies Cannon Cart
Goblins Bats Furnace Zappies Freeze Cannon Cart
Bats Furnace Zappies
Furnace Bats Zappies Freeze Cannon Cart
Goblins Bats Furnace Zappies Freeze Cannon Cart
Furnace Zappies Cannon Cart
Furnace Zappies Freeze
Goblins Bats Furnace Zappies Cannon Cart
Goblins Bats Furnace Zappies Cannon Cart
Furnace Freeze Bats Zappies Cannon Cart
Zappies Cannon Cart
Goblins Bats Furnace Zappies Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace Zappies Void Cannon Cart
Void Cannon Cart
Zappies Goblins Bats Furnace Cannon Cart
Bats Zappies Cannon Cart
Zappies Cannon Cart
Furnace Bats Zappies Freeze
Goblins Bats Furnace Zappies Void Cannon Cart
Zappies Cannon Cart
Void Freeze Goblins Bats Zappies Cannon Cart
Zappies
Bats Zappies Cannon Cart
Void
Cannon Cart Zappies
Furnace Zappies Cannon Cart
Zappies Goblins Bats Furnace Freeze Cannon Cart
Bats Zappies Freeze Cannon Cart
Furnace Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze
Void
Void Cannon Cart
Cannon Cart Void Freeze
Furnace
Bats Furnace Freeze
Furnace
Freeze
Void
Goblins Bats Void
Void Cannon Cart
Void
Void Cannon Cart
Void Freeze Cannon Cart
Furnace Cannon Cart
Furnace Cannon Cart
Furnace Cannon Cart
Freeze
Bats
Void
Void
Void
Void
Void
Void Cannon Cart
Freeze Furnace
Void
Void
Void
Bats Furnace Void
Bats Zappies Void Freeze
Void
Void
Void Zappies Freeze
Bats Zappies Void Freeze Cannon Cart
Zappies
Freeze
Void Cannon Cart
Void
Cannon Cart
Bats Zappies Freeze
Bats Zappies Void
Void Freeze Cannon Cart
Cannon Cart
Void
Void

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