My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Musketeer Goblin Cage Giant Skeleton Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Giant Skeleton Ram Rider Mighty Miner
Giant Snowball
Skeletons Musketeer Ram Rider Mighty Miner
Zap
Skeletons Ram Rider Mighty Miner
Barbarian Barrel
Skeletons Elixir Golem Musketeer Goblin Cage Giant Skeleton
The Log
Skeletons Elixir Golem Musketeer Goblin Cage Giant Skeleton Ram Rider
Earthquake
Skeletons Elixir Golem Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Elixir Golem Musketeer Goblin Cage Giant Skeleton Ram Rider
Fireball
Elixir Golem Musketeer Goblin Cage Ram Rider Mighty Miner
Poison
Elixir Golem Musketeer Goblin Cage
Lightning
Musketeer Goblin Cage Ram Rider Mighty Miner
Rocket
Musketeer Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Elixir Golem Musketeer Goblin Cage Mighty Miner Ram Rider Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Elixir Golem Musketeer Goblin Cage

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Lightning Musketeer
Musketeer
Elixir Golem Goblin Cage Giant Skeleton Ram Rider
Goblin Cage
Musketeer Giant Skeleton Ram Rider
Giant Skeleton
Musketeer Goblin Cage Lightning
Lightning
Elixir Golem Ram Rider Giant Skeleton
Ram Rider
Lightning Musketeer Goblin Cage
Mighty Miner

Defense Synergies 2 5

Skeletons
Musketeer Goblin Cage Giant Skeleton Ram Rider
Elixir Golem
Musketeer
Skeletons Goblin Cage Giant Skeleton Ram Rider
Goblin Cage
Skeletons Musketeer
Giant Skeleton
Skeletons Musketeer
Lightning
Ram Rider
Skeletons Musketeer
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Goblin Cage Ram Rider
Skeletons Musketeer Goblin Cage Ram Rider
Goblin Cage Ram Rider Skeletons Musketeer Giant Skeleton Lightning
Goblin Cage Skeletons Musketeer Ram Rider
Lightning Goblin Cage Giant Skeleton
Skeletons Musketeer
Musketeer Lightning Ram Rider Goblin Cage
Lightning Musketeer Goblin Cage Giant Skeleton Ram Rider
Mighty Miner Skeletons Musketeer Goblin Cage
Skeletons Musketeer Giant Skeleton
Skeletons Musketeer Giant Skeleton Ram Rider
Musketeer Ram Rider
Goblin Cage Skeletons Musketeer Giant Skeleton Lightning Ram Rider
Goblin Cage
Goblin Cage Ram Rider
Goblin Cage Lightning Ram Rider
Skeletons Musketeer Goblin Cage
Goblin Cage Musketeer Ram Rider
Goblin Cage Musketeer Giant Skeleton Ram Rider
Musketeer Goblin Cage Ram Rider
Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Giant Skeleton
Musketeer Lightning
Giant Skeleton Skeletons Musketeer Goblin Cage Lightning Ram Rider
Giant Skeleton Lightning Musketeer Goblin Cage Ram Rider
Giant Skeleton Skeletons Musketeer Goblin Cage Ram Rider Mighty Miner
Skeletons Musketeer Ram Rider
Skeletons Musketeer Goblin Cage Giant Skeleton Lightning Ram Rider
Giant Skeleton Mighty Miner Goblin Cage
Goblin Cage Giant Skeleton Lightning Skeletons
Skeletons Musketeer Goblin Cage
Musketeer Goblin Cage Giant Skeleton
Lightning Goblin Cage Giant Skeleton
Giant Skeleton Lightning Skeletons Goblin Cage Ram Rider
Musketeer Goblin Cage
Skeletons Musketeer Goblin Cage Giant Skeleton Lightning Mighty Miner
Musketeer Goblin Cage Giant Skeleton Mighty Miner
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Giant Skeleton
Musketeer Ram Rider
Lightning Giant Skeleton
Lightning Musketeer Giant Skeleton
Musketeer Ram Rider
Musketeer
Lightning Ram Rider
Lightning Ram Rider
Lightning Musketeer
Lightning Musketeer Ram Rider
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning
Lightning
Lightning Musketeer
Lightning
Lightning Musketeer Giant Skeleton
Lightning
Musketeer Lightning
Lightning Musketeer
Musketeer Lightning Ram Rider
Lightning Musketeer Ram Rider
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning
Lightning Musketeer
Lightning
Mighty Miner Giant Skeleton
Lightning
Lightning Musketeer
Lightning Musketeer Ram Rider
Lightning Musketeer
Musketeer Lightning
Lightning Giant Skeleton
Musketeer
Musketeer Giant Skeleton Lightning
Musketeer Lightning
Lightning Musketeer Giant Skeleton
Lightning

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