My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Bomb Tower Executioner Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Bomb Tower Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Executioner Giant Skeleton Inferno Dragon
Fireball
Bomb Tower Hog Rider Executioner Inferno Dragon
Poison
Bomb Tower Executioner
Lightning
Mini P.E.K.K.A Bomb Tower Executioner Inferno Dragon
Rocket
Bomb Tower Hog Rider Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze Executioner Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Bomb Tower Hog Rider Freeze Inferno Dragon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Bomb Tower Hog Rider

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Freeze
Mini P.E.K.K.A
Hog Rider Giant Skeleton
Bomb Tower
Hog Rider
Fireball Freeze Mini P.E.K.K.A Executioner Giant Skeleton
Freeze
Hog Rider Fireball
Executioner
Hog Rider
Giant Skeleton
Mini P.E.K.K.A Hog Rider
Inferno Dragon

Defense Synergies 0 7

Fireball
Mini P.E.K.K.A Bomb Tower Freeze
Mini P.E.K.K.A
Fireball Bomb Tower Freeze Executioner
Bomb Tower
Fireball Mini P.E.K.K.A
Hog Rider
Freeze
Fireball Mini P.E.K.K.A
Executioner
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Executioner
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Mini P.E.K.K.A Bomb Tower Inferno Dragon Executioner
Mini P.E.K.K.A Bomb Tower Freeze Executioner Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Bomb Tower Inferno Dragon
Fireball Mini P.E.K.K.A Bomb Tower Giant Skeleton
Fireball Freeze Bomb Tower Executioner
Inferno Dragon Fireball Bomb Tower Freeze Executioner
Fireball Bomb Tower Giant Skeleton
Mini P.E.K.K.A Inferno Dragon Bomb Tower
Mini P.E.K.K.A Giant Skeleton
Executioner Fireball Bomb Tower Freeze Giant Skeleton
Executioner Inferno Dragon Fireball
Mini P.E.K.K.A Bomb Tower Fireball Freeze Giant Skeleton
Fireball Bomb Tower Executioner Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Inferno Dragon Bomb Tower
Bomb Tower Fireball Mini P.E.K.K.A Freeze Inferno Dragon
Bomb Tower Fireball Mini P.E.K.K.A Executioner
Fireball Bomb Tower Executioner
Bomb Tower Freeze Executioner Fireball Giant Skeleton Inferno Dragon
Mini P.E.K.K.A Bomb Tower Inferno Dragon
Fireball Mini P.E.K.K.A Bomb Tower Executioner Giant Skeleton
Mini P.E.K.K.A Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Mini P.E.K.K.A Bomb Tower Executioner Inferno Dragon
Giant Skeleton Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Giant Skeleton Fireball
Giant Skeleton Mini P.E.K.K.A Executioner Inferno Dragon
Fireball Executioner Bomb Tower Freeze
Mini P.E.K.K.A Fireball Bomb Tower Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Bomb Tower Inferno Dragon
Freeze Giant Skeleton Fireball Mini P.E.K.K.A Bomb Tower Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Bomb Tower Giant Skeleton
Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Fireball Bomb Tower Executioner
Fireball Bomb Tower Executioner
Fireball Mini P.E.K.K.A Bomb Tower Freeze Executioner Giant Skeleton Inferno Dragon
Executioner Fireball Mini P.E.K.K.A Bomb Tower Freeze Giant Skeleton Inferno Dragon
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze Giant Skeleton
Fireball Executioner
Fireball Giant Skeleton
Fireball Freeze Giant Skeleton
Fireball Executioner
Fireball Executioner Freeze
Executioner
Fireball Freeze Executioner
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Executioner
Fireball Executioner
Fireball Freeze
Fireball
Fireball Executioner
Fireball Executioner
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball
Fireball Giant Skeleton
Fireball
Fireball
Freeze Fireball Executioner
Inferno Dragon
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Freeze
Fireball Mini P.E.K.K.A
Fireball
Fireball Freeze
Giant Skeleton
Fireball
Fireball Freeze
Fireball Executioner
Freeze
Fireball
Fireball Mini P.E.K.K.A Executioner
Fireball Executioner
Fireball Giant Skeleton
Executioner
Fireball Freeze Giant Skeleton
Fireball Executioner
Fireball Freeze Executioner Giant Skeleton
Inferno Dragon
Fireball

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