My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Musketeer Goblin Cage Battle Ram Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Giant Skeleton
Giant Snowball
Skeletons Cannon Mega Minion Musketeer Battle Ram
Zap
Skeletons Cannon Battle Ram
Barbarian Barrel
Skeletons Cannon Musketeer Goblin Cage Battle Ram Giant Skeleton
The Log
Skeletons Cannon Musketeer Goblin Cage Battle Ram Giant Skeleton
Earthquake
Skeletons Cannon Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Musketeer Goblin Cage Battle Ram Giant Skeleton
Fireball
Cannon Mega Minion Musketeer Goblin Cage Battle Ram
Poison
Cannon Mega Minion Musketeer Goblin Cage
Lightning
Cannon Mega Minion Musketeer Goblin Cage Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Cannon Mega Minion Musketeer Goblin Cage Battle Ram Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Cannon Mega Minion

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mega Minion Battle Ram Musketeer Goblin Cage Giant Skeleton
Cannon
Mega Minion
Zap Giant Skeleton
Musketeer
Zap Goblin Cage Battle Ram Giant Skeleton
Goblin Cage
Zap Musketeer Battle Ram Giant Skeleton
Battle Ram
Zap Musketeer Goblin Cage
Giant Skeleton
Zap Mega Minion Musketeer Goblin Cage

Defense Synergies 6 12

Skeletons
Cannon Musketeer Goblin Cage Zap Mega Minion Giant Skeleton
Zap
Cannon Mega Minion Skeletons Musketeer Goblin Cage Giant Skeleton
Cannon
Skeletons Zap Musketeer Mega Minion
Mega Minion
Zap Skeletons Cannon Musketeer Goblin Cage Giant Skeleton
Musketeer
Skeletons Cannon Zap Mega Minion Goblin Cage Giant Skeleton
Goblin Cage
Skeletons Zap Mega Minion Musketeer
Battle Ram
Giant Skeleton
Skeletons Zap Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mega Minion Musketeer Goblin Cage
Skeletons Zap Cannon Mega Minion Musketeer Goblin Cage
Cannon Goblin Cage Skeletons Mega Minion Musketeer Giant Skeleton
Cannon Goblin Cage Skeletons Mega Minion Musketeer
Goblin Cage Giant Skeleton
Skeletons Zap Cannon Mega Minion Musketeer
Mega Minion Musketeer Zap Cannon Goblin Cage
Zap Cannon Musketeer Goblin Cage Giant Skeleton
Cannon Skeletons Musketeer Goblin Cage
Skeletons Cannon Musketeer Giant Skeleton
Skeletons Zap Cannon Mega Minion Musketeer Giant Skeleton
Mega Minion Musketeer Zap
Cannon Goblin Cage Skeletons Zap Musketeer Giant Skeleton
Zap Cannon Mega Minion Goblin Cage
Cannon Goblin Cage
Zap Cannon Goblin Cage
Skeletons Cannon Musketeer Goblin Cage
Cannon Goblin Cage Zap Mega Minion Musketeer
Zap Goblin Cage Cannon Mega Minion Musketeer Giant Skeleton
Cannon Musketeer Goblin Cage
Cannon Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Goblin Cage Giant Skeleton
Zap Mega Minion Musketeer
Giant Skeleton Skeletons Zap Musketeer Goblin Cage
Giant Skeleton Zap Musketeer Goblin Cage
Giant Skeleton Skeletons Cannon Musketeer Goblin Cage
Skeletons Zap Musketeer
Skeletons Mega Minion Musketeer Goblin Cage Giant Skeleton
Giant Skeleton Goblin Cage
Zap Goblin Cage Giant Skeleton Skeletons Mega Minion
Skeletons Cannon Mega Minion Musketeer Goblin Cage
Mega Minion Musketeer Goblin Cage Giant Skeleton
Zap Goblin Cage Giant Skeleton
Giant Skeleton Skeletons Cannon Goblin Cage
Cannon Musketeer Goblin Cage
Skeletons Zap Mega Minion Musketeer Goblin Cage Giant Skeleton
Zap Cannon Mega Minion Musketeer Goblin Cage Giant Skeleton
Zap Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Zap Musketeer
Giant Skeleton
Musketeer Giant Skeleton
Zap
Zap Mega Minion Musketeer
Musketeer
Zap
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Zap Mega Minion Musketeer
Zap
Musketeer Giant Skeleton
Musketeer
Zap Musketeer
Zap
Mega Minion
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Mega Minion Musketeer
Mega Minion
Zap Musketeer
Zap
Giant Skeleton
Zap Musketeer
Zap Mega Minion Musketeer
Mega Minion Musketeer
Zap Musketeer
Zap Giant Skeleton
Mega Minion Musketeer
Zap Musketeer Giant Skeleton
Zap Musketeer
Zap Musketeer Giant Skeleton

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