My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Skeleton Army Clone
Giant Snowball
Fire Spirit Minions Minion Horde Skeleton Army Clone Witch
Zap
Fire Spirit Minions Minion Horde Skeleton Army Clone Witch
Barbarian Barrel
Fire Spirit Skeleton Army Clone Witch
The Log
Fire Spirit Skeleton Army Clone Witch
Earthquake
Skeleton Army Clone Witch
Arrows
Fire Spirit Minions Minion Horde Skeleton Army Clone Witch
Royal Delivery
Fire Spirit Minions Minion Horde Skeleton Army Clone Witch
Fireball
Minions Minion Horde Skeleton Army Clone Witch
Poison
Minions Minion Horde Skeleton Army Clone Witch
Lightning
Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Skeleton Army Clone Minion Horde Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Golem
Zap
Fire Spirit Minions Minion Horde Witch Golem
Minions
Zap Clone Golem
Minion Horde
Zap Clone Golem
Skeleton Army
Clone
Clone
Skeleton Army Golem Minions Minion Horde Witch
Witch
Zap Clone Golem
Golem
Clone Fire Spirit Zap Minions Minion Horde Witch

Defense Synergies 0 5

Fire Spirit
Zap
Zap
Fire Spirit Minions Minion Horde Skeleton Army Witch
Minions
Zap
Minion Horde
Zap
Skeleton Army
Zap
Clone
Witch
Zap
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde
Minion Horde Skeleton Army Zap Minions Witch
Minion Horde Skeleton Army Witch Fire Spirit Minions
Minion Horde Skeleton Army Witch Minions
Skeleton Army
Skeleton Army Fire Spirit Zap Minions
Minions Minion Horde Fire Spirit Zap Witch
Zap
Minion Horde Witch Minions Skeleton Army
Skeleton Army Fire Spirit Minion Horde
Minions Minion Horde Skeleton Army Witch Zap
Minions Minion Horde Zap Witch
Minion Horde Skeleton Army Fire Spirit Zap Minions Witch
Fire Spirit Skeleton Army Zap Minions Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Zap
Minion Horde Minions Skeleton Army Witch
Fire Spirit Zap Minions Minion Horde Skeleton Army Witch
Zap Witch Fire Spirit Minions
Skeleton Army Fire Spirit Minions Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap
Skeleton Army Zap Minions Minion Horde Witch
Skeleton Army Zap Minion Horde
Minion Horde Skeleton Army Witch
Fire Spirit Zap Minions Minion Horde Witch
Skeleton Army Minions Minion Horde Witch
Minion Horde Skeleton Army
Zap Minion Horde Minions Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minions Minion Horde Witch
Skeleton Army Zap
Skeleton Army Minion Horde Witch
Minion Horde Skeleton Army Witch
Skeleton Army Witch Zap Minions Minion Horde
Minions Zap Minion Horde Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Fire Spirit Zap Minion Horde
Fire Spirit Zap Minions Minion Horde Witch
Fire Spirit Minion Horde Witch
Fire Spirit Zap
Zap
Fire Spirit Minions Minion Horde
Zap Minion Horde
Fire Spirit Zap
Fire Spirit
Minions Minion Horde
Zap
Zap Minion Horde Witch
Minion Horde
Minions Minion Horde
Fire Spirit Zap
Fire Spirit Zap Witch
Minions Minion Horde
Zap Minion Horde
Zap Fire Spirit Witch
Minion Horde Witch
Zap Witch
Zap Witch
Zap
Fire Spirit Zap Minion Horde Witch
Zap Minions Minion Horde Witch
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Minions Skeleton Army Witch
Fire Spirit Zap Witch
Minion Horde
Zap
Zap
Minion Horde
Zap Minions Minion Horde Witch
Zap Witch
Zap Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: