My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Flying Machine Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Flying Machine Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Bandit Graveyard
Giant Snowball
Skeletons Archers Flying Machine Graveyard
Zap
Skeletons Archers Flying Machine Bandit Graveyard
Barbarian Barrel
Skeletons Archers Heal Spirit Bandit Graveyard
The Log
Skeletons Archers Heal Spirit Bandit Graveyard
Earthquake
Skeletons Archers Graveyard
Arrows
Skeletons Archers Heal Spirit Flying Machine Graveyard
Royal Delivery
Skeletons Archers Heal Spirit Flying Machine Bandit Graveyard
Fireball
Archers Flying Machine Bandit
Poison
Archers Flying Machine Graveyard
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Archers Bandit Flying Machine Graveyard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Archers Bandit

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Heal Spirit Bandit Graveyard
Heal Spirit
Archers Bandit Graveyard
Flying Machine
Graveyard
Lightning
Electro Giant
Electro Giant
Lightning
Bandit
Archers Heal Spirit Graveyard
Graveyard
Archers Heal Spirit Flying Machine Bandit

Defense Synergies 0 5

Skeletons
Archers Flying Machine Bandit
Archers
Skeletons Bandit
Heal Spirit
Flying Machine
Skeletons Bandit
Lightning
Electro Giant
Bandit
Skeletons Archers Flying Machine
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine
Skeletons Flying Machine Bandit
Skeletons Archers Lightning Bandit
Skeletons Bandit
Lightning
Skeletons Archers Flying Machine Bandit
Lightning Archers Flying Machine
Lightning Flying Machine Electro Giant Bandit
Skeletons
Skeletons Archers Bandit
Archers Skeletons Flying Machine Electro Giant Bandit
Archers Flying Machine
Skeletons Flying Machine Lightning Bandit
Bandit
Lightning Electro Giant Bandit
Skeletons
Archers Flying Machine Bandit
Archers Flying Machine Bandit
Archers Flying Machine Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Electro Giant Bandit
Bandit Archers Flying Machine Lightning
Bandit Skeletons Lightning
Lightning Bandit
Skeletons Bandit
Electro Giant Skeletons Archers Flying Machine
Skeletons Archers Flying Machine Lightning Bandit
Lightning Skeletons Flying Machine Bandit
Skeletons
Flying Machine
Lightning Electro Giant
Lightning Skeletons Bandit
Archers Flying Machine Electro Giant
Electro Giant Skeletons Archers Flying Machine Lightning
Archers Flying Machine Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Bandit
Flying Machine Bandit
Lightning Flying Machine Bandit
Lightning Flying Machine
Electro Giant Flying Machine
Archers Flying Machine
Flying Machine Lightning
Flying Machine Lightning Bandit
Lightning
Lightning Flying Machine Bandit
Lightning Archers Flying Machine
Flying Machine Lightning Bandit
Lightning Flying Machine Bandit
Lightning Flying Machine
Lightning Flying Machine Bandit
Lightning Flying Machine Bandit
Lightning
Lightning
Lightning Archers Flying Machine Bandit
Lightning Flying Machine Electro Giant
Lightning
Lightning
Lightning
Lightning Flying Machine
Electro Giant
Flying Machine Lightning Bandit
Lightning Flying Machine Bandit
Lightning Bandit
Lightning Archers Flying Machine Electro Giant
Lightning Flying Machine Electro Giant
Lightning
Lightning Bandit
Lightning
Lightning
Lightning Archers Flying Machine Bandit
Lightning Archers Flying Machine
Lightning Flying Machine
Flying Machine Lightning
Lightning Electro Giant
Flying Machine
Electro Giant Flying Machine Lightning
Flying Machine Lightning
Lightning Flying Machine Electro Giant Bandit
Lightning

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