My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Mirror Goblin Curse Clone Void Cannon Cart Royal Ghost Fisherman Lumberjack Mother Witch Ram Rider Goblin Machine Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Giant X-Bow Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Giant X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Giant X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Giant Guards Bandit
Giant Snowball
Royal Recruits Hog Rider Guards
Zap
Guards X-Bow Bandit
Barbarian Barrel
Royal Recruits Guards X-Bow Bandit Electro Wizard
The Log
Royal Recruits Hog Rider Guards X-Bow Bandit
Earthquake
Hog Rider Guards X-Bow
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Hog Rider Guards Bandit Electro Wizard
Fireball
Hog Rider X-Bow Bandit Electro Wizard
Poison
Royal Recruits Guards X-Bow Electro Wizard
Lightning
X-Bow Bandit Electro Wizard
Rocket
Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Bandit Hog Rider Poison Electro Wizard Giant X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Bandit Hog Rider Poison

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Hog Rider Bandit Electro Wizard
Hog Rider
Royal Recruits Giant Guards Poison Bandit Electro Wizard
Giant
Poison Hog Rider Guards Bandit Electro Wizard
Guards
Hog Rider Giant X-Bow Bandit
Poison
Giant Hog Rider
X-Bow
Guards Bandit
Bandit
Royal Recruits Hog Rider Giant Guards X-Bow Electro Wizard
Electro Wizard
Royal Recruits Hog Rider Giant Bandit

Defense Synergies 0 7

Royal Recruits
Hog Rider
Giant
Guards
Poison X-Bow Electro Wizard
Poison
Guards Electro Wizard
X-Bow
Guards Bandit Electro Wizard
Bandit
X-Bow Electro Wizard
Electro Wizard
Guards Poison X-Bow Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits X-Bow Electro Wizard
Royal Recruits X-Bow Bandit Electro Wizard
Royal Recruits Bandit Electro Wizard
Royal Recruits Guards Bandit Electro Wizard
Royal Recruits Poison X-Bow
Guards X-Bow Bandit Electro Wizard
Electro Wizard Poison X-Bow
Royal Recruits Poison X-Bow Bandit Electro Wizard
Royal Recruits X-Bow
Guards Royal Recruits Bandit Electro Wizard
Guards Poison Electro Wizard Royal Recruits X-Bow Bandit
Poison Electro Wizard
Royal Recruits Guards X-Bow Bandit Electro Wizard
Royal Recruits Guards Poison X-Bow Electro Wizard
Royal Recruits X-Bow Bandit Electro Wizard
Royal Recruits X-Bow Bandit Electro Wizard
Royal Recruits Poison X-Bow Electro Wizard
Royal Recruits Guards X-Bow Bandit Electro Wizard
Poison Royal Recruits Guards Bandit Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Guards Poison Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards X-Bow Bandit Electro Wizard
Poison Bandit Electro Wizard X-Bow
Royal Recruits Guards Bandit Electro Wizard
Royal Recruits Guards X-Bow Bandit Electro Wizard
Royal Recruits Guards Bandit
Poison Electro Wizard
Royal Recruits Guards Bandit Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Poison X-Bow Bandit
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Guards Poison Electro Wizard
Royal Recruits Guards Bandit
Royal Recruits
Royal Recruits Guards Electro Wizard Poison X-Bow
Poison Royal Recruits Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Guards X-Bow Bandit
Poison X-Bow Bandit Electro Wizard
Poison X-Bow Bandit
Royal Recruits Guards Poison
Poison
Poison
Poison
Poison X-Bow
Poison X-Bow Bandit
Guards Poison X-Bow Electro Wizard
Poison Royal Recruits X-Bow Bandit Electro Wizard
Poison
Poison Bandit
Poison X-Bow Bandit
Poison X-Bow
X-Bow Poison Bandit
Royal Recruits Poison X-Bow Bandit
Poison
Poison X-Bow Bandit Electro Wizard
Poison X-Bow
Poison X-Bow
Poison
X-Bow
Royal Recruits Poison X-Bow
Poison
Poison X-Bow Bandit Electro Wizard
Poison X-Bow Bandit
Poison X-Bow Bandit
Poison X-Bow Electro Wizard
Electro Wizard Guards Poison
Poison X-Bow Bandit
Poison Electro Wizard
Poison
Electro Wizard Royal Recruits Guards X-Bow Bandit
Poison Electro Wizard
Poison Electro Wizard
Poison
Poison
Royal Recruits
Royal Recruits Guards Poison Electro Wizard
Poison Electro Wizard
Poison Royal Recruits X-Bow Bandit Electro Wizard

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