My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Tombstone Hog Rider Skeleton Army Witch Lumberjack
Zap
Royal Giant Tombstone Skeleton Army Witch
Barbarian Barrel
Tombstone Skeleton Army Witch Lumberjack
The Log
Royal Giant Tombstone Hog Rider Skeleton Army Witch Lumberjack
Earthquake
Tombstone Hog Rider Skeleton Army Witch
Arrows
Tombstone Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Witch Lumberjack
Fireball
Tombstone Hog Rider Skeleton Army Witch Lumberjack
Poison
Tombstone Skeleton Army Witch
Lightning
Tombstone Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Skeleton Army Fireball Hog Rider Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Skeleton Army Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Hog Rider Lumberjack
Royal Giant
Arrows Fireball Hog Rider Witch Lumberjack
Tombstone
Fireball
Arrows Royal Giant Hog Rider
Hog Rider
Arrows Fireball Royal Giant Witch Lumberjack
Skeleton Army
Witch
Royal Giant Hog Rider Lumberjack
Lumberjack
Arrows Royal Giant Hog Rider Witch

Defense Synergies 0 8

Arrows
Tombstone Fireball Lumberjack
Royal Giant
Tombstone
Arrows Fireball Lumberjack
Fireball
Arrows Tombstone Lumberjack
Hog Rider
Skeleton Army
Lumberjack
Witch
Lumberjack
Lumberjack
Arrows Tombstone Fireball Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball
Skeleton Army Lumberjack Tombstone Witch
Skeleton Army Witch Lumberjack Tombstone
Skeleton Army Witch Lumberjack Tombstone
Arrows Tombstone Fireball Skeleton Army Lumberjack
Arrows Fireball Skeleton Army Lumberjack
Arrows Tombstone Fireball Witch
Arrows Fireball
Witch Tombstone Skeleton Army Lumberjack
Skeleton Army Lumberjack
Skeleton Army Witch Arrows Tombstone Fireball Lumberjack
Arrows Fireball Witch
Tombstone Skeleton Army Lumberjack Fireball Witch
Fireball Skeleton Army Arrows Tombstone Witch Lumberjack
Skeleton Army Tombstone Lumberjack
Skeleton Army Fireball Lumberjack
Arrows Tombstone Fireball Skeleton Army Witch Lumberjack
Arrows Tombstone Fireball Skeleton Army Witch Lumberjack
Arrows Witch Tombstone Fireball Lumberjack
Lumberjack
Skeleton Army Arrows Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tombstone Fireball Witch
Fireball Arrows Lumberjack
Tombstone Skeleton Army Lumberjack Witch
Skeleton Army Lumberjack Fireball
Tombstone Skeleton Army Witch Lumberjack
Arrows Fireball Witch
Skeleton Army Tombstone Fireball Witch Lumberjack
Skeleton Army Lumberjack
Tombstone Fireball Skeleton Army Witch
Witch Tombstone Skeleton Army
Tombstone Witch Lumberjack
Skeleton Army Arrows Fireball
Skeleton Army Tombstone Fireball Witch Lumberjack
Fireball Skeleton Army Witch
Tombstone Skeleton Army Witch Fireball Lumberjack
Arrows Fireball Witch
Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Lumberjack
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Tombstone Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Lumberjack
Arrows Fireball
Arrows Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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