My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Dark Prince P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Knight Tesla Dark Prince
The Log
Hog Rider Dark Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Dark Prince P.E.K.K.A
Fireball
Tesla Hog Rider
Poison
Lightning
Knight Tesla Dark Prince Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Tesla Hog Rider Dark Prince Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Knight Dark Prince
Arrows
Zap Hog Rider P.E.K.K.A Knight Dark Prince
Knight
Hog Rider Zap Arrows
Tesla
Hog Rider
Zap Arrows Knight Dark Prince
Dark Prince
Zap Arrows Hog Rider
P.E.K.K.A
Zap Arrows
Goblinstein

Defense Synergies 1 10

Zap
Arrows Knight Tesla Dark Prince P.E.K.K.A
Arrows
Zap Knight Tesla Dark Prince P.E.K.K.A
Knight
Tesla Zap Arrows
Tesla
Knight Zap Arrows Dark Prince
Hog Rider
Dark Prince
Zap Arrows Tesla
P.E.K.K.A
Zap Arrows
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
P.E.K.K.A Zap Knight Tesla Dark Prince
Tesla P.E.K.K.A Knight Dark Prince
Tesla P.E.K.K.A Knight Dark Prince
Arrows Dark Prince P.E.K.K.A
Arrows Zap Tesla Dark Prince
Tesla Zap Arrows
Zap Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A
Knight Tesla Dark Prince
Zap Arrows Knight Tesla Dark Prince
Arrows Tesla Zap
Tesla P.E.K.K.A Zap Knight Dark Prince
Zap Arrows Tesla Dark Prince P.E.K.K.A
P.E.K.K.A Knight Tesla
Zap Tesla P.E.K.K.A
Tesla Arrows Knight Dark Prince P.E.K.K.A
Arrows Tesla Zap Knight Dark Prince
Zap Arrows Knight Tesla Dark Prince
P.E.K.K.A Tesla
Dark Prince Arrows Knight Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Dark Prince P.E.K.K.A
Zap Arrows Knight Tesla
P.E.K.K.A Zap Knight Dark Prince
Dark Prince P.E.K.K.A Zap Knight Tesla
P.E.K.K.A Knight Tesla Dark Prince
Arrows Zap Tesla
Dark Prince P.E.K.K.A Knight Tesla
P.E.K.K.A Knight Tesla Dark Prince
Zap P.E.K.K.A Knight Dark Prince
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Dark Prince
P.E.K.K.A Zap Arrows Dark Prince
Dark Prince P.E.K.K.A Knight Tesla
Tesla
Tesla Zap Knight Dark Prince P.E.K.K.A
Arrows Zap Tesla Dark Prince P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight Dark Prince
Zap Arrows Dark Prince
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Zap Arrows Knight Dark Prince
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Dark Prince
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Dark Prince
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Dark Prince
Zap Arrows
Arrows
Knight Dark Prince
Arrows Zap
Zap Arrows
Dark Prince P.E.K.K.A
Zap
Zap
Zap Dark Prince
P.E.K.K.A

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