My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Hunter Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Hunter Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Hog Rider Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Bats Goblin Gang Hog Rider Royal Hogs Witch
Zap
Bats Goblin Gang Royal Hogs Witch
Barbarian Barrel
Electro Spirit Goblin Gang Royal Hogs Hunter Witch
The Log
Electro Spirit Goblin Gang Hog Rider Royal Hogs Hunter Witch
Earthquake
Goblin Gang Hog Rider Royal Hogs Witch
Arrows
Electro Spirit Bats Goblin Gang Royal Hogs Witch
Royal Delivery
Electro Spirit Bats Goblin Gang Hog Rider Royal Hogs Hunter Witch
Fireball
Goblin Gang Hog Rider Royal Hogs Hunter Witch
Poison
Bats Goblin Gang Royal Hogs Hunter Witch
Lightning
Hunter Witch Archer Queen
Rocket
Hog Rider Royal Hogs Hunter Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Goblin Gang Hog Rider Hunter Royal Hogs Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bats Goblin Gang Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bats
Hog Rider Royal Hogs
Goblin Gang
Hog Rider Royal Hogs
Hog Rider
Bats Goblin Gang Electro Spirit Hunter Witch Archer Queen
Royal Hogs
Bats Goblin Gang Archer Queen
Hunter
Hog Rider
Witch
Hog Rider
Archer Queen
Hog Rider Royal Hogs

Defense Synergies 0 4

Electro Spirit
Hunter Archer Queen
Bats
Hunter
Goblin Gang
Archer Queen
Hog Rider
Royal Hogs
Hunter
Electro Spirit Bats
Witch
Archer Queen
Electro Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Bats Goblin Gang Witch
Goblin Gang Hunter Witch Bats
Hunter Witch Bats Goblin Gang
Goblin Gang Electro Spirit Bats Hunter
Bats Hunter Electro Spirit Goblin Gang Witch
Electro Spirit
Hunter Witch Goblin Gang Archer Queen
Goblin Gang Hunter
Bats Goblin Gang Witch Electro Spirit Hunter
Hunter Bats Goblin Gang Witch
Hunter Bats Goblin Gang Witch
Electro Spirit Bats Goblin Gang Hunter Witch
Goblin Gang Hunter
Goblin Gang Hunter
Bats Goblin Gang Hunter Witch
Electro Spirit Bats Goblin Gang Hunter Witch
Hunter Witch Electro Spirit Bats
Hunter
Goblin Gang Electro Spirit Bats Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Goblin Gang Hunter
Goblin Gang Bats Hunter Witch
Goblin Gang Hunter Bats
Goblin Gang Hunter Witch
Electro Spirit Bats Goblin Gang Hunter Witch
Goblin Gang Bats Hunter Witch
Hunter
Electro Spirit Bats Witch
Witch Goblin Gang
Bats Hunter Witch
Archer Queen
Goblin Gang Hunter Witch
Witch
Goblin Gang Witch Electro Spirit Bats Hunter Archer Queen
Bats Electro Spirit Hunter Witch Archer Queen
Electro Spirit
Hunter Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Spirit Bats Hunter Witch
Witch
Hunter
Bats Goblin Gang
Archer Queen
Hunter
Hunter Witch
Bats
Hunter
Witch
Electro Spirit Hunter Witch
Witch
Hunter Witch
Witch
Bats Hunter Witch
Electro Spirit Bats Witch
Hunter
Electro Spirit
Electro Spirit Bats Goblin Gang Witch
Hunter Witch Archer Queen
Goblin Gang Hunter
Archer Queen
Archer Queen
Electro Spirit Bats Goblin Gang Witch Archer Queen
Bats Witch Archer Queen
Witch Archer Queen

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