My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Ice Golem Valkyrie Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider Battle Healer Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Balloon
Giant Snowball
Bomber Archers Hog Rider Balloon
Zap
Bomber Archers Balloon
Barbarian Barrel
Bomber Archers Valkyrie
The Log
Bomber Archers Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Valkyrie Hog Rider Battle Healer Balloon
Fireball
Bomber Archers Hog Rider Battle Healer Balloon
Poison
Bomber Archers Battle Healer Balloon
Lightning
Ice Golem Valkyrie Battle Healer Balloon
Rocket
Valkyrie Hog Rider Battle Healer Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Battle Healer Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Golem Archers Valkyrie Hog Rider Battle Healer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Ice Golem Archers Valkyrie

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Ice Golem Valkyrie Hog Rider Battle Healer Mega Knight
Archers
Ice Golem Valkyrie Battle Healer Hog Rider Balloon Mega Knight
Ice Golem
Archers Hog Rider Balloon Bomber
Valkyrie
Archers Hog Rider Balloon Bomber Battle Healer
Hog Rider
Ice Golem Valkyrie Bomber Archers Battle Healer Balloon Mega Knight
Battle Healer
Archers Bomber Valkyrie Hog Rider Balloon
Balloon
Ice Golem Valkyrie Archers Hog Rider Battle Healer Mega Knight
Mega Knight
Bomber Archers Hog Rider Balloon

Defense Synergies 3 6

Bomber
Ice Golem Valkyrie
Archers
Ice Golem Valkyrie Battle Healer Mega Knight
Ice Golem
Bomber Archers Battle Healer Mega Knight
Valkyrie
Archers Bomber Battle Healer
Hog Rider
Battle Healer
Archers Ice Golem Valkyrie
Balloon
Mega Knight
Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Valkyrie
Valkyrie Battle Healer Mega Knight
Mega Knight Bomber Archers Valkyrie
Valkyrie Mega Knight
Bomber Valkyrie Battle Healer Mega Knight
Bomber Archers Valkyrie Mega Knight
Archers
Ice Golem Valkyrie Battle Healer Mega Knight
Bomber Archers Ice Golem Valkyrie Battle Healer Mega Knight
Archers Valkyrie Bomber Ice Golem Mega Knight
Archers
Mega Knight Bomber Valkyrie Battle Healer
Bomber Valkyrie Mega Knight
Mega Knight
Mega Knight
Mega Knight Bomber Valkyrie
Valkyrie Mega Knight Bomber Archers Battle Healer
Valkyrie Bomber Archers Ice Golem Battle Healer Mega Knight
Bomber Valkyrie Mega Knight Archers Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers Ice Golem Battle Healer
Bomber Archers Ice Golem Valkyrie Battle Healer Mega Knight
Mega Knight Ice Golem Valkyrie Battle Healer
Valkyrie Mega Knight Ice Golem Battle Healer
Valkyrie Battle Healer Mega Knight
Archers Ice Golem
Archers Ice Golem Valkyrie Battle Healer
Mega Knight Valkyrie Battle Healer
Mega Knight Ice Golem Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Ice Golem Valkyrie
Bomber Archers Valkyrie Mega Knight
Bomber Archers Ice Golem Valkyrie Battle Healer
Valkyrie Mega Knight Bomber Archers Ice Golem Battle Healer
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie
Ice Golem Valkyrie
Bomber Valkyrie Mega Knight
Ice Golem
Bomber Archers
Ice Golem
Valkyrie
Archers
Ice Golem
Ice Golem
Bomber
Mega Knight
Bomber
Bomber Archers Mega Knight
Bomber Valkyrie Mega Knight
Mega Knight
Ice Golem Bomber Valkyrie Mega Knight
Mega Knight
Archers Ice Golem
Bomber Mega Knight
Mega Knight
Archers
Archers
Valkyrie Mega Knight
Bomber Ice Golem
Mega Knight
Mega Knight
Mega Knight

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