My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Mediocre
Versatility
RIP
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone
Giant Snowball
Fire Spirit Goblin Barrel Clone
Zap
Fire Spirit Firecracker Goblin Barrel Clone
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Goblin Barrel Clone
The Log
Fire Spirit Ice Spirit Firecracker Goblin Barrel Clone
Earthquake
Firecracker Goblin Barrel Clone
Arrows
Fire Spirit Ice Spirit Firecracker Goblin Barrel Clone
Royal Delivery
Fire Spirit Ice Spirit Firecracker Goblin Barrel Clone
Fireball
Firecracker Goblin Barrel Clone
Poison
Firecracker Clone
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Rage The Log Firecracker Goblin Barrel Clone

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit Rage

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel
Ice Spirit
Goblin Barrel Firecracker
Firecracker
Ice Spirit Mirror Goblin Barrel
Mirror
Goblin Barrel The Log Firecracker
Rage
Goblin Barrel
Ice Spirit Mirror Fire Spirit Firecracker Clone
Clone
Goblin Barrel
The Log
Mirror

Defense Synergies 1 7

Fire Spirit
Ice Spirit Firecracker The Log
Ice Spirit
Fire Spirit Firecracker The Log
Firecracker
The Log Fire Spirit Ice Spirit Mirror
Mirror
Firecracker The Log
Rage
Goblin Barrel
Clone
The Log
Firecracker Fire Spirit Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Ice Spirit Firecracker The Log
Fire Spirit
Firecracker
Firecracker The Log
The Log Fire Spirit Firecracker
Fire Spirit Ice Spirit Firecracker
The Log
Fire Spirit Ice Spirit Firecracker
Firecracker The Log
Firecracker
Fire Spirit Ice Spirit The Log
Fire Spirit Ice Spirit Firecracker The Log
Ice Spirit The Log
Firecracker
Fire Spirit Ice Spirit Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker
Fire Spirit Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker The Log
Ice Spirit The Log
The Log
Fire Spirit Firecracker Ice Spirit
Ice Spirit Firecracker The Log
The Log
Firecracker
Ice Spirit Firecracker The Log
Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Firecracker The Log
Firecracker Fire Spirit Ice Spirit
Fire Spirit Firecracker The Log
The Log Fire Spirit Ice Spirit Firecracker
The Log Firecracker
Fire Spirit
Firecracker The Log
Fire Spirit Firecracker
Fire Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Fire Spirit Firecracker The Log
Fire Spirit Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Fire Spirit Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Firecracker
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Firecracker The Log
Fire Spirit Ice Spirit
Fire Spirit Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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