My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Cannon Skeleton Army Inferno Dragon
Zap
Cannon Skeleton Army Inferno Dragon
Barbarian Barrel
Ice Spirit Cannon Wizard Skeleton Army Ice Wizard
The Log
Ice Spirit Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Wizard Skeleton Army Ice Wizard Inferno Dragon
Fireball
Cannon Wizard Skeleton Army Ice Wizard Inferno Dragon
Poison
Cannon Wizard Skeleton Army Ice Wizard
Lightning
Cannon Wizard Ice Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Skeleton Army Ice Wizard Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Inferno Dragon Mega Knight
Cannon
Wizard
Mega Knight
Skeleton Army
The Log
Mega Knight
Ice Wizard
Inferno Dragon
Mega Knight Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Wizard The Log

Defense Synergies 1 24

Ice Spirit
Cannon Wizard Skeleton Army The Log Ice Wizard Inferno Dragon Mega Knight
Cannon
The Log Ice Spirit Wizard Skeleton Army Ice Wizard Inferno Dragon
Wizard
Ice Spirit Cannon Skeleton Army The Log Ice Wizard Mega Knight
Skeleton Army
Ice Spirit Cannon Wizard The Log Ice Wizard Inferno Dragon
The Log
Cannon Ice Spirit Wizard Skeleton Army Ice Wizard Inferno Dragon Mega Knight
Ice Wizard
Ice Spirit Cannon Wizard Skeleton Army The Log Inferno Dragon Mega Knight
Inferno Dragon
Ice Spirit Cannon Skeleton Army The Log Ice Wizard Mega Knight
Mega Knight
Ice Spirit Wizard The Log Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log
Skeleton Army Inferno Dragon Ice Spirit Cannon The Log Ice Wizard Mega Knight
Cannon Skeleton Army Mega Knight Ice Wizard Inferno Dragon
Cannon Skeleton Army Inferno Dragon Ice Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Cannon Ice Wizard Mega Knight
Inferno Dragon Ice Spirit Cannon Wizard Ice Wizard
Cannon The Log Mega Knight
Cannon Inferno Dragon Skeleton Army Ice Wizard
Skeleton Army Ice Spirit Cannon Ice Wizard Mega Knight
Skeleton Army Ice Wizard Cannon Wizard The Log Mega Knight
Inferno Dragon Wizard Ice Wizard
Cannon Skeleton Army Mega Knight Ice Spirit Wizard The Log Ice Wizard
Wizard Skeleton Army Mega Knight Ice Spirit Cannon The Log
Skeleton Army Inferno Dragon Cannon Mega Knight
Skeleton Army Ice Spirit Cannon The Log Inferno Dragon Mega Knight
Wizard Mega Knight Cannon Skeleton Army
Ice Spirit Cannon Mega Knight Wizard Skeleton Army The Log Ice Wizard
Wizard The Log Ice Spirit Cannon Ice Wizard Inferno Dragon Mega Knight
Cannon Inferno Dragon
Wizard Skeleton Army Mega Knight Cannon The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Wizard The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Ice Spirit The Log
Skeleton Army Mega Knight The Log
Cannon Skeleton Army Inferno Dragon Mega Knight
Wizard Ice Spirit Ice Wizard
Skeleton Army Ice Wizard
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Ice Spirit Skeleton Army The Log Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Cannon Wizard
Wizard Cannon Skeleton Army Mega Knight
Skeleton Army Ice Spirit The Log Inferno Dragon
Mega Knight Cannon Wizard The Log Ice Wizard Inferno Dragon
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ice Wizard
The Log
The Log
Wizard The Log Mega Knight
Wizard Ice Spirit Ice Wizard
Wizard The Log
The Log Ice Spirit Wizard Ice Wizard
The Log Wizard
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Ice Spirit Wizard Ice Wizard Mega Knight
Inferno Dragon
The Log Wizard Ice Wizard
Wizard The Log Mega Knight
The Log
Wizard Ice Wizard
Ice Spirit Wizard
Wizard The Log Mega Knight
Ice Spirit
Mega Knight
Wizard The Log
Ice Spirit Skeleton Army
Wizard Ice Wizard
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
Ice Spirit The Log
The Log Mega Knight
Inferno Dragon
Wizard Mega Knight

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