My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Dark Prince Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Dark Prince Prince Inferno Dragon
Giant Snowball
Skeleton Barrel Goblin Barrel Inferno Dragon
Zap
Skeleton Barrel Goblin Barrel Dark Prince Prince Inferno Dragon
Barbarian Barrel
Skeleton Barrel Goblin Barrel Dark Prince
The Log
Skeleton Barrel Goblin Barrel Dark Prince Prince
Earthquake
Goblin Barrel
Arrows
Skeleton Barrel Goblin Barrel
Royal Delivery
Skeleton Barrel Goblin Barrel Dark Prince Prince Inferno Dragon
Fireball
Skeleton Barrel Goblin Barrel Inferno Dragon
Poison
Skeleton Barrel
Lightning
Dark Prince Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince Freeze Prince Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Goblin Barrel Fireball Dark Prince Freeze Inferno Dragon Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Goblin Barrel Fireball Dark Prince

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Fireball Goblin Barrel Dark Prince Freeze Prince Golem Inferno Dragon
Fireball
Skeleton Barrel Golem Dark Prince Freeze
Goblin Barrel
Skeleton Barrel Dark Prince Prince Golem
Dark Prince
Goblin Barrel Prince Skeleton Barrel Fireball Golem
Freeze
Skeleton Barrel Fireball
Prince
Goblin Barrel Dark Prince Skeleton Barrel Golem
Golem
Fireball Skeleton Barrel Goblin Barrel Dark Prince Prince
Inferno Dragon
Skeleton Barrel

Defense Synergies 0 4

Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Dark Prince Freeze
Goblin Barrel
Dark Prince
Fireball Prince
Freeze
Fireball
Prince
Dark Prince
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball
Inferno Dragon Dark Prince Prince
Prince Dark Prince Freeze Inferno Dragon
Prince Inferno Dragon Dark Prince
Fireball Dark Prince Prince
Fireball Freeze Dark Prince
Inferno Dragon Fireball Freeze
Skeleton Barrel Fireball
Inferno Dragon Prince
Dark Prince Prince
Fireball Dark Prince Freeze
Inferno Dragon Fireball
Prince Fireball Dark Prince Freeze
Fireball Dark Prince Freeze Prince
Inferno Dragon Prince
Fireball Freeze Prince Inferno Dragon
Fireball Dark Prince Prince
Fireball Dark Prince Prince
Freeze Fireball Dark Prince Inferno Dragon
Prince Inferno Dragon
Dark Prince Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Prince
Fireball Skeleton Barrel Prince Inferno Dragon
Dark Prince Prince
Dark Prince Prince Fireball
Dark Prince Prince Inferno Dragon
Fireball Skeleton Barrel Freeze
Dark Prince Prince Fireball
Dark Prince Prince Inferno Dragon
Freeze Fireball Dark Prince Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince Prince
Fireball Dark Prince Prince
Dark Prince Prince Fireball
Fireball
Fireball Dark Prince Freeze Prince Inferno Dragon
Fireball Dark Prince Freeze Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Freeze
Fireball Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball Dark Prince Freeze Prince
Fireball Dark Prince
Fireball Skeleton Barrel Freeze
Fireball Skeleton Barrel Freeze
Fireball Skeleton Barrel
Fireball Prince
Skeleton Barrel Fireball Dark Prince Prince
Fireball
Skeleton Barrel Fireball
Skeleton Barrel Fireball Freeze
Skeleton Barrel Fireball Prince
Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball Freeze
Skeleton Barrel Fireball Dark Prince Prince
Skeleton Barrel Fireball
Fireball Prince
Fireball
Prince
Skeleton Barrel Fireball
Freeze Fireball Dark Prince
Inferno Dragon
Fireball Skeleton Barrel
Fireball Skeleton Barrel Prince
Fireball Skeleton Barrel
Fireball
Skeleton Barrel Fireball Freeze
Fireball
Fireball
Fireball Freeze
Prince
Fireball
Skeleton Barrel Fireball Dark Prince Freeze Prince
Fireball
Freeze
Fireball
Fireball Dark Prince Prince
Skeleton Barrel Fireball
Fireball
Dark Prince Prince
Fireball Freeze
Fireball
Skeleton Barrel Fireball Dark Prince Freeze Prince
Prince Inferno Dragon
Fireball

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