My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Sparky
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin Bandit Sparky
Barbarian Barrel
Knight Dart Goblin Bandit Sparky
The Log
Dart Goblin Bandit Sparky
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Bandit Sparky
Fireball
Dart Goblin Bandit Sparky
Poison
Bats Dart Goblin Sparky
Lightning
Knight Bandit Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Knight Dart Goblin Tornado Bandit Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Rage Bandit Sparky
Knight
Bats Dart Goblin The Log Sparky
Dart Goblin
Knight The Log Bandit Sparky
Rage
Sparky Bats
Tornado
Sparky The Log
The Log
Knight Dart Goblin Tornado Bandit Sparky
Bandit
Bats Dart Goblin The Log
Sparky
Rage Tornado Bats Knight Dart Goblin The Log

Defense Synergies 3 14

Bats
Knight Dart Goblin The Log Bandit Sparky
Knight
Bats Dart Goblin Tornado The Log Sparky
Dart Goblin
Knight Bats Tornado The Log Bandit
Rage
Tornado
Sparky Knight Dart Goblin The Log Sparky
The Log
Bats Knight Dart Goblin Tornado Bandit Sparky
Bandit
Bats Dart Goblin The Log
Sparky
Tornado Bats Knight Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log Sparky
Sparky Bats Knight Dart Goblin The Log Bandit
Tornado Sparky Bats Knight Dart Goblin Bandit
Sparky Bats Knight Dart Goblin Bandit
Tornado The Log Sparky
Tornado The Log Bats Dart Goblin Bandit
Bats Dart Goblin Tornado
Dart Goblin The Log Bandit Sparky
Sparky Tornado
Knight Tornado Dart Goblin Bandit Sparky
Bats Dart Goblin Knight Tornado The Log Bandit
Bats Dart Goblin Tornado
Sparky Bats Knight The Log Bandit
Sparky Bats Dart Goblin Tornado The Log
Sparky Knight Bandit
Tornado The Log Bandit Sparky
Sparky Bats Knight Tornado
Bats Knight Dart Goblin Tornado The Log Bandit
Tornado The Log Bats Knight Dart Goblin Bandit
Sparky Dart Goblin Tornado
Bats Knight Dart Goblin The Log Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit Sparky
Bandit Knight The Log
Bandit Bats Knight The Log Sparky
Bats Knight Tornado The Log Bandit Sparky
Knight Bandit Sparky
Bats Dart Goblin Tornado
Sparky Bats Knight Dart Goblin Bandit
Knight Sparky
Bats Knight Tornado The Log Bandit Sparky
Dart Goblin Sparky
Bats Knight Dart Goblin Sparky
Tornado The Log
Knight Bandit Sparky
Dart Goblin Sparky
Sparky Bats Knight Dart Goblin Tornado The Log
Bats Dart Goblin The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log Bandit Sparky
Dart Goblin Tornado The Log Bandit
Dart Goblin The Log Bandit Sparky
Knight Dart Goblin The Log Sparky
The Log Sparky
Bats Dart Goblin Tornado
Dart Goblin Tornado The Log Sparky
The Log Dart Goblin Tornado
The Log Dart Goblin Tornado Bandit
Bats Tornado Sparky
Knight Dart Goblin Tornado The Log Bandit Sparky
Dart Goblin Tornado
Knight Dart Goblin The Log Bandit Sparky
Dart Goblin Bandit
Dart Goblin The Log Sparky
Dart Goblin The Log Bandit Sparky
Dart Goblin The Log Bandit Sparky
Tornado Sparky
Bats Sparky
Dart Goblin The Log Bandit Sparky
Dart Goblin Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Tornado The Log Sparky
The Log Dart Goblin Tornado Bandit Sparky
Tornado The Log Bandit Sparky
Dart Goblin Tornado The Log Bandit Sparky
Bats Dart Goblin Tornado Sparky
Bats Dart Goblin
Sparky
Dart Goblin The Log Bandit Sparky
Sparky
Sparky
The Log Sparky
Bats Dart Goblin Bandit
Dart Goblin Tornado
The Log
Knight Dart Goblin Sparky
The Log Dart Goblin
Tornado Sparky
Dart Goblin Sparky
Bats Dart Goblin Tornado The Log Sparky
Bats Dart Goblin Tornado
Dart Goblin Tornado The Log Bandit Sparky
Sparky
Dart Goblin Sparky

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