My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Miner
Giant Snowball
Bomber Skeleton Army Miner
Zap
Bomber Skeleton Army Goblin Giant
Barbarian Barrel
Bomber Knight Wizard Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Knight Wizard Skeleton Army Miner
Fireball
Bomber Wizard Skeleton Army
Poison
Bomber Wizard Skeleton Army
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Skeleton Army Miner Poison Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Giant Miner
Knight
Bomber Wizard Poison The Log Miner
Wizard
Knight Goblin Giant Miner
Skeleton Army
Poison
Miner Knight Goblin Giant The Log
Goblin Giant
Bomber Wizard Poison The Log
The Log
Knight Poison Goblin Giant Miner
Miner
Poison Bomber Knight Wizard The Log

Defense Synergies 1 12

Bomber
Knight The Log Miner
Knight
Bomber Wizard Skeleton Army Poison The Log
Wizard
Knight Skeleton Army The Log
Skeleton Army
Knight Wizard The Log
Poison
Knight The Log
Goblin Giant
The Log
The Log
Bomber Knight Wizard Skeleton Army Poison Goblin Giant Miner
Miner
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Goblin Giant The Log
Skeleton Army Knight The Log
Skeleton Army Bomber Knight
Skeleton Army Knight
Bomber Skeleton Army Poison The Log
Skeleton Army The Log Bomber
Wizard Poison
Poison Goblin Giant The Log
Skeleton Army
Knight Skeleton Army Bomber Miner
Skeleton Army Poison Bomber Knight Wizard Goblin Giant The Log
Wizard Poison
Skeleton Army Bomber Knight Wizard The Log
Bomber Wizard Skeleton Army Poison The Log
Skeleton Army Knight
Skeleton Army The Log
Wizard Bomber Knight Skeleton Army Poison
Bomber Knight Wizard Skeleton Army The Log
Wizard Poison The Log Bomber Knight
Bomber Wizard Skeleton Army Knight Poison Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Poison Bomber Knight Wizard The Log Miner
Skeleton Army Knight Goblin Giant The Log
Skeleton Army Knight Goblin Giant The Log
Knight Skeleton Army Goblin Giant
Wizard Poison Goblin Giant
Skeleton Army Knight Goblin Giant
Knight Skeleton Army Goblin Giant
Knight Skeleton Army Poison The Log
Skeleton Army Goblin Giant
Knight
Skeleton Army Poison Goblin Giant The Log
Skeleton Army Knight Wizard Goblin Giant
Wizard Bomber Skeleton Army
Skeleton Army Bomber Knight Poison Goblin Giant The Log
Poison Bomber Wizard The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log Miner
Poison Goblin Giant The Log Miner
Knight Poison The Log
Bomber Wizard Poison The Log
Wizard Poison Goblin Giant
Bomber Wizard Poison The Log
Poison The Log Wizard
Poison The Log Miner Wizard
Poison
Poison Miner Knight Wizard The Log
Poison Wizard
Poison Knight The Log Miner
Poison
Poison The Log
Bomber Wizard Poison The Log
Wizard Poison The Log
Poison
Bomber
Bomber Wizard Poison The Log
Bomber Wizard Poison The Log Miner
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Bomber Wizard
Poison The Log Miner Wizard
Wizard Poison The Log Miner
Poison Miner The Log
Poison Wizard
Wizard Poison
Poison Bomber Wizard The Log Miner
Poison
Wizard Poison The Log
Skeleton Army
Poison Wizard
The Log
Poison Miner Knight Wizard
The Log Bomber Wizard Poison
Poison
Poison The Log
Poison
Poison Goblin Giant The Log Miner
Wizard

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