My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards
Zap
Dart Goblin Guards
Barbarian Barrel
Knight Dart Goblin Guards Electro Wizard
The Log
Dart Goblin Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Hog Rider Guards Bowler Electro Wizard
Fireball
Dart Goblin Hog Rider Bowler Electro Wizard
Poison
Dart Goblin Guards Electro Wizard
Lightning
Knight Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Guards Hog Rider Electro Wizard Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Hog Rider The Log Electro Wizard
Dart Goblin
Knight Hog Rider Bowler The Log
Hog Rider
Knight The Log Dart Goblin Guards Bowler Electro Wizard
Guards
Hog Rider The Log
Bowler
Dart Goblin Hog Rider The Log Electro Wizard
Electro Giant
The Log
Hog Rider Knight Dart Goblin Guards Bowler
Electro Wizard
Knight Hog Rider Bowler

Defense Synergies 3 10

Knight
Dart Goblin Electro Wizard Bowler The Log
Dart Goblin
Knight Guards Bowler The Log Electro Wizard
Hog Rider
Guards
Dart Goblin The Log Electro Wizard
Bowler
The Log Knight Dart Goblin Electro Wizard
Electro Giant
The Log
Bowler Knight Dart Goblin Guards Electro Wizard
Electro Wizard
Knight Dart Goblin Guards Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Dart Goblin The Log Electro Wizard
Knight Dart Goblin The Log Electro Wizard
Bowler Knight Dart Goblin Electro Wizard
Knight Dart Goblin Guards Bowler Electro Wizard
Bowler The Log
Bowler The Log Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard
Bowler Dart Goblin Electro Giant The Log Electro Wizard
Knight Guards Dart Goblin Bowler Electro Wizard
Dart Goblin Guards Electro Wizard Knight Bowler Electro Giant The Log
Dart Goblin Electro Wizard
Bowler Knight Guards The Log Electro Wizard
Bowler Dart Goblin Guards The Log Electro Wizard
Knight Electro Wizard
Bowler Electro Giant The Log Electro Wizard
Knight Bowler Electro Wizard
Knight Dart Goblin Guards Bowler The Log Electro Wizard
The Log Knight Dart Goblin Guards Bowler Electro Wizard
Dart Goblin Electro Wizard
Bowler Knight Dart Goblin Guards Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Bowler Electro Giant Electro Wizard
Electro Wizard Knight Bowler The Log
Guards Knight Bowler The Log Electro Wizard
Guards Bowler Knight The Log Electro Wizard
Knight Guards Bowler
Electro Giant Dart Goblin Electro Wizard
Guards Knight Dart Goblin Bowler Electro Wizard
Knight
Electro Wizard Knight The Log
Dart Goblin Guards
Knight Dart Goblin Guards Bowler
Guards Bowler Electro Giant The Log Electro Wizard
Bowler Knight Guards
Dart Goblin Bowler Electro Giant
Guards Electro Giant Electro Wizard Knight Dart Goblin Bowler The Log
Bowler Dart Goblin Electro Giant The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Guards The Log
Dart Goblin Bowler The Log Electro Wizard
Dart Goblin The Log
Knight Dart Goblin Guards The Log
Bowler The Log
Electro Giant Dart Goblin
Dart Goblin Bowler The Log
The Log Dart Goblin Bowler
The Log Dart Goblin
Guards Bowler Electro Wizard
Knight Dart Goblin Bowler The Log Electro Wizard
Dart Goblin
Knight Dart Goblin Bowler The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Bowler The Log
Dart Goblin Bowler The Log
Dart Goblin Bowler The Log Electro Wizard
Dart Goblin Bowler Electro Giant The Log
Bowler The Log
Bowler The Log
The Log
Electro Giant The Log Bowler
The Log Dart Goblin Bowler Electro Wizard
Bowler The Log
Dart Goblin The Log
Dart Goblin Electro Giant Electro Wizard
Electro Wizard Dart Goblin Guards Electro Giant
Bowler
Dart Goblin The Log
Electro Wizard
Bowler The Log
Electro Wizard Dart Goblin Guards
Dart Goblin Electro Wizard
The Log
Knight Dart Goblin Bowler Electro Wizard
The Log Dart Goblin Bowler
Electro Giant
Dart Goblin
Electro Giant Dart Goblin Guards Bowler The Log Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Bowler Electro Giant The Log Electro Wizard
Dart Goblin Bowler

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