My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Miner
Giant Snowball
Skeletons Cannon Goblin Gang Hog Rider Miner
Zap
Skeletons Cannon Goblin Gang
Barbarian Barrel
Skeletons Knight Cannon Goblin Gang
The Log
Skeletons Cannon Goblin Gang Hog Rider
Earthquake
Skeletons Cannon Goblin Gang Hog Rider
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Knight Goblin Gang Hog Rider Miner
Fireball
Cannon Goblin Gang Hog Rider
Poison
Cannon Goblin Gang
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Cannon Goblin Gang Miner Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Miner
Knight
Goblin Gang Hog Rider Arrows The Log Miner
Cannon
Goblin Gang
Knight Hog Rider Miner
Hog Rider
Arrows Knight Goblin Gang The Log
The Log
Hog Rider Knight Miner
Miner
Goblin Gang Arrows Knight The Log

Defense Synergies 4 9

Skeletons
Cannon Knight The Log
Arrows
Knight Cannon
Knight
Cannon Goblin Gang Skeletons Arrows The Log
Cannon
Skeletons Knight The Log Arrows Goblin Gang
Goblin Gang
Knight Cannon The Log Miner
Hog Rider
The Log
Cannon Skeletons Knight Goblin Gang Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log
Skeletons Knight Cannon Goblin Gang The Log
Cannon Goblin Gang Skeletons Knight
Cannon Skeletons Knight Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Skeletons Cannon
Arrows Cannon Goblin Gang
Arrows Cannon The Log
Cannon Skeletons Goblin Gang
Knight Goblin Gang Skeletons Cannon Miner
Goblin Gang Skeletons Arrows Knight Cannon The Log
Arrows Goblin Gang
Cannon Skeletons Knight Goblin Gang The Log
Arrows Cannon Goblin Gang The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang The Log
Skeletons Arrows Knight Cannon Goblin Gang
Arrows Cannon Knight Goblin Gang The Log
Arrows The Log Knight Cannon
Cannon
Goblin Gang Arrows Knight Cannon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons
Arrows Knight Goblin Gang The Log Miner
Goblin Gang Skeletons Knight The Log
Goblin Gang Knight The Log
Skeletons Knight Cannon Goblin Gang
Arrows Skeletons Goblin Gang
Goblin Gang Skeletons Knight
Knight
Skeletons Knight The Log
Skeletons Cannon Goblin Gang
Knight
Arrows The Log
Skeletons Knight Cannon Goblin Gang
Cannon
Goblin Gang Skeletons Knight The Log
Arrows Cannon The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows Knight The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Miner
Goblin Gang
Miner Arrows Knight The Log
Arrows
Knight The Log Miner
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log
Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Arrows
Arrows The Log Miner
Arrows
Arrows The Log
Goblin Gang
Arrows
Arrows The Log
Miner Knight Goblin Gang
Arrows The Log
Arrows
Goblin Gang The Log
The Log Miner

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