My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Knight Musketeer Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Dark Prince
Giant Snowball
Spear Goblins Bats Cannon Goblin Gang Musketeer
Zap
Spear Goblins Bats Cannon Goblin Gang Dark Prince
Barbarian Barrel
Ice Spirit Spear Goblins Knight Cannon Goblin Gang Musketeer Dark Prince
The Log
Ice Spirit Spear Goblins Cannon Goblin Gang Musketeer Dark Prince
Earthquake
Spear Goblins Cannon Goblin Gang
Arrows
Ice Spirit Spear Goblins Bats Goblin Gang
Royal Delivery
Ice Spirit Spear Goblins Bats Knight Goblin Gang Musketeer Dark Prince
Fireball
Cannon Goblin Gang Musketeer
Poison
Spear Goblins Bats Cannon Goblin Gang Musketeer
Lightning
Knight Cannon Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Knight Cannon Goblin Gang Musketeer Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Bats Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins Bats Musketeer Dark Prince
Spear Goblins
Knight Ice Spirit Goblin Gang Dark Prince
Bats
Knight Ice Spirit Dark Prince
Knight
Ice Spirit Spear Goblins Bats Goblin Gang Musketeer
Cannon
Goblin Gang
Knight Spear Goblins Dark Prince
Musketeer
Knight Ice Spirit Dark Prince
Dark Prince
Ice Spirit Spear Goblins Bats Goblin Gang Musketeer

Defense Synergies 9 17

Ice Spirit
Goblin Gang Musketeer Spear Goblins Bats Knight Cannon Dark Prince
Spear Goblins
Knight Ice Spirit Bats Cannon Goblin Gang Musketeer Dark Prince
Bats
Knight Ice Spirit Spear Goblins Cannon Musketeer Dark Prince
Knight
Spear Goblins Bats Cannon Goblin Gang Musketeer Ice Spirit
Cannon
Knight Musketeer Ice Spirit Spear Goblins Bats Goblin Gang Dark Prince
Goblin Gang
Ice Spirit Knight Musketeer Spear Goblins Cannon Dark Prince
Musketeer
Ice Spirit Knight Cannon Goblin Gang Spear Goblins Bats Dark Prince
Dark Prince
Ice Spirit Spear Goblins Bats Cannon Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Musketeer
Ice Spirit Bats Knight Cannon Goblin Gang Musketeer Dark Prince
Cannon Goblin Gang Bats Knight Musketeer Dark Prince
Cannon Bats Knight Goblin Gang Musketeer Dark Prince
Dark Prince
Goblin Gang Spear Goblins Bats Cannon Musketeer Dark Prince
Bats Musketeer Ice Spirit Spear Goblins Cannon Goblin Gang
Cannon Musketeer
Cannon Goblin Gang Musketeer
Knight Goblin Gang Ice Spirit Spear Goblins Cannon Musketeer Dark Prince
Bats Goblin Gang Spear Goblins Knight Cannon Musketeer Dark Prince
Musketeer Spear Goblins Bats Goblin Gang
Cannon Ice Spirit Bats Knight Goblin Gang Musketeer Dark Prince
Ice Spirit Bats Cannon Goblin Gang Dark Prince
Knight Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang
Bats Knight Cannon Goblin Gang Musketeer Dark Prince
Ice Spirit Cannon Spear Goblins Bats Knight Goblin Gang Musketeer Dark Prince
Ice Spirit Spear Goblins Bats Knight Cannon Musketeer Dark Prince
Cannon Musketeer
Goblin Gang Dark Prince Spear Goblins Bats Knight Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Dark Prince
Knight Goblin Gang Musketeer
Goblin Gang Ice Spirit Spear Goblins Bats Knight Musketeer Dark Prince
Goblin Gang Dark Prince Bats Knight Musketeer
Knight Cannon Goblin Gang Musketeer Dark Prince
Ice Spirit Bats Goblin Gang Musketeer
Goblin Gang Dark Prince Spear Goblins Bats Knight Musketeer
Knight Dark Prince
Ice Spirit Spear Goblins Bats Knight Dark Prince
Cannon Goblin Gang Musketeer
Bats Knight Musketeer Dark Prince
Dark Prince
Dark Prince Knight Cannon Goblin Gang
Cannon Musketeer
Goblin Gang Ice Spirit Spear Goblins Bats Knight Musketeer Dark Prince
Bats Cannon Musketeer Dark Prince
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer Dark Prince
Dark Prince
Ice Spirit Spear Goblins Bats Musketeer
Musketeer
Ice Spirit
Bats Goblin Gang Musketeer
Knight Musketeer Dark Prince
Musketeer
Knight Musketeer
Musketeer
Musketeer
Spear Goblins Musketeer
Musketeer
Bats
Musketeer Dark Prince
Musketeer
Musketeer
Musketeer
Ice Spirit Dark Prince
Musketeer
Musketeer
Musketeer
Bats Musketeer
Ice Spirit Bats Musketeer
Musketeer
Ice Spirit
Ice Spirit Spear Goblins Bats Goblin Gang Musketeer Dark Prince
Musketeer
Knight Goblin Gang Musketeer Dark Prince
Musketeer
Musketeer Dark Prince
Ice Spirit Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer Dark Prince

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