My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Miner
Giant Snowball
Goblin Gang Dart Goblin Goblin Barrel Miner
Zap
Goblin Gang Dart Goblin Goblin Barrel Goblin Giant
Barbarian Barrel
Ice Spirit Knight Goblin Gang Dart Goblin Goblin Barrel
The Log
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel
Royal Delivery
Ice Spirit Knight Goblin Gang Dart Goblin Goblin Barrel Miner
Fireball
Goblin Gang Dart Goblin Goblin Barrel
Poison
Goblin Gang Dart Goblin
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Goblin Gang Dart Goblin Goblin Barrel Miner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Goblin Gang

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Dart Goblin Goblin Giant Miner
Knight
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel The Log Miner
Goblin Gang
Knight Goblin Barrel Miner Dart Goblin Goblin Giant
Dart Goblin
Knight Goblin Barrel Miner Ice Spirit Goblin Gang Goblin Giant The Log
Goblin Barrel
Ice Spirit Knight Goblin Gang Dart Goblin Goblin Giant Miner
Goblin Giant
Ice Spirit Goblin Gang Dart Goblin Goblin Barrel The Log
The Log
Knight Dart Goblin Goblin Giant Miner
Miner
Goblin Gang Dart Goblin Ice Spirit Knight Goblin Barrel The Log

Defense Synergies 3 14

Ice Spirit
Goblin Gang Knight Dart Goblin Goblin Giant The Log Miner
Knight
Goblin Gang Dart Goblin Ice Spirit The Log
Goblin Gang
Ice Spirit Knight Dart Goblin The Log Miner
Dart Goblin
Knight Ice Spirit Goblin Gang Goblin Giant The Log Miner
Goblin Barrel
Goblin Giant
Ice Spirit Dart Goblin The Log
The Log
Ice Spirit Knight Goblin Gang Dart Goblin Goblin Giant Miner
Miner
Ice Spirit Goblin Gang Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Goblin Giant The Log
Ice Spirit Knight Goblin Gang Dart Goblin The Log
Goblin Gang Knight Dart Goblin
Knight Goblin Gang Dart Goblin
The Log
Goblin Gang The Log Dart Goblin
Dart Goblin Ice Spirit Goblin Gang
Dart Goblin Goblin Giant The Log
Goblin Gang
Knight Goblin Gang Ice Spirit Dart Goblin Miner
Goblin Gang Dart Goblin Knight Goblin Giant The Log
Goblin Gang Dart Goblin
Ice Spirit Knight Goblin Gang The Log
Ice Spirit Goblin Gang Dart Goblin The Log
Knight Goblin Gang
Ice Spirit Goblin Gang The Log
Knight Goblin Gang
Ice Spirit Knight Goblin Gang Dart Goblin The Log
The Log Ice Spirit Knight Dart Goblin
Dart Goblin
Goblin Gang Knight Dart Goblin Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang The Log Miner
Goblin Gang Ice Spirit Knight Goblin Giant The Log
Goblin Gang Knight Goblin Giant The Log
Knight Goblin Gang Goblin Giant
Ice Spirit Goblin Gang Dart Goblin Goblin Giant
Goblin Gang Knight Dart Goblin Goblin Giant
Knight Goblin Giant
Ice Spirit Knight The Log
Goblin Gang Dart Goblin Goblin Giant
Knight Dart Goblin
Goblin Giant The Log
Knight Goblin Gang Goblin Giant
Dart Goblin
Goblin Gang Ice Spirit Knight Dart Goblin Goblin Giant The Log
Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log Miner
Dart Goblin Goblin Giant The Log Miner
Knight Dart Goblin The Log
The Log
Ice Spirit Dart Goblin Goblin Giant
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Miner Dart Goblin
Goblin Gang
Miner Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin The Log Miner
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Miner
The Log
The Log
The Log
The Log Ice Spirit
The Log Miner Dart Goblin
The Log Miner
Miner Dart Goblin The Log
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin The Log Miner
Ice Spirit
The Log
Ice Spirit Goblin Gang Dart Goblin
Dart Goblin
The Log
Miner Knight Goblin Gang Dart Goblin
The Log Dart Goblin
Dart Goblin
Ice Spirit Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Giant The Log Miner
Dart Goblin

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