My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Furnace Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Flying Machine Hog Rider Furnace
Zap
Goblin Gang Flying Machine Furnace
Barbarian Barrel
Knight Goblin Gang Furnace Ice Wizard
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Goblin Gang Flying Machine Furnace
Royal Delivery
Knight Goblin Gang Flying Machine Hog Rider Ice Wizard
Fireball
Goblin Gang Flying Machine Hog Rider Furnace Ice Wizard
Poison
Goblin Gang Flying Machine Furnace Ice Wizard
Lightning
Knight Furnace Ice Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Ice Wizard Flying Machine Hog Rider Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Ice Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Knight
Knight
Goblin Gang Hog Rider Arrows Flying Machine Furnace Ice Wizard
Goblin Gang
Knight Hog Rider
Flying Machine
Knight Hog Rider Furnace Mega Knight
Hog Rider
Arrows Knight Goblin Gang Flying Machine Furnace Mega Knight
Furnace
Knight Flying Machine Hog Rider
Ice Wizard
Knight
Mega Knight
Arrows Flying Machine Hog Rider

Defense Synergies 3 13

Arrows
Mega Knight Knight Furnace Ice Wizard
Knight
Goblin Gang Ice Wizard Arrows Flying Machine Furnace
Goblin Gang
Knight Flying Machine Furnace Ice Wizard
Flying Machine
Knight Goblin Gang Furnace Ice Wizard Mega Knight
Hog Rider
Furnace
Arrows Knight Goblin Gang Flying Machine Ice Wizard
Ice Wizard
Knight Arrows Goblin Gang Flying Machine Furnace Mega Knight
Mega Knight
Arrows Flying Machine Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine
Knight Goblin Gang Flying Machine Furnace Ice Wizard Mega Knight
Goblin Gang Furnace Mega Knight Knight Ice Wizard
Knight Goblin Gang Furnace Ice Wizard Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Flying Machine Furnace Ice Wizard Mega Knight
Furnace Arrows Goblin Gang Flying Machine Ice Wizard
Arrows Flying Machine Mega Knight
Goblin Gang Furnace Ice Wizard
Knight Goblin Gang Ice Wizard Mega Knight
Goblin Gang Ice Wizard Arrows Knight Flying Machine Furnace Mega Knight
Arrows Goblin Gang Flying Machine Furnace Ice Wizard
Furnace Mega Knight Knight Goblin Gang Flying Machine Ice Wizard
Mega Knight Arrows Goblin Gang Furnace
Knight Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight
Mega Knight Arrows Knight Goblin Gang Furnace
Arrows Mega Knight Knight Goblin Gang Flying Machine Furnace Ice Wizard
Arrows Furnace Knight Flying Machine Ice Wizard Mega Knight
Goblin Gang Mega Knight Arrows Knight Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Furnace
Arrows Knight Goblin Gang Flying Machine Mega Knight
Goblin Gang Mega Knight Knight Furnace
Goblin Gang Mega Knight Knight
Knight Goblin Gang Mega Knight
Arrows Furnace Goblin Gang Flying Machine Ice Wizard
Goblin Gang Knight Flying Machine Furnace Ice Wizard
Mega Knight Knight
Mega Knight Knight Flying Machine
Goblin Gang
Mega Knight Knight Flying Machine
Mega Knight Arrows
Mega Knight Knight Goblin Gang
Flying Machine Furnace Mega Knight
Goblin Gang Knight Flying Machine Furnace
Arrows Mega Knight Flying Machine Ice Wizard
Arrows Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine
Arrows Flying Machine Ice Wizard
Arrows Flying Machine
Arrows Knight Flying Machine
Arrows Furnace Mega Knight
Arrows Flying Machine Furnace Ice Wizard
Arrows Flying Machine Furnace
Arrows Flying Machine Ice Wizard
Arrows Flying Machine
Goblin Gang
Arrows Knight Flying Machine
Arrows Flying Machine
Flying Machine Knight
Arrows Flying Machine
Arrows Flying Machine Furnace
Arrows Flying Machine Furnace
Arrows Flying Machine Furnace Mega Knight
Arrows
Arrows Flying Machine Mega Knight
Arrows Flying Machine Mega Knight
Mega Knight
Arrows
Arrows Flying Machine
Arrows Furnace Ice Wizard Mega Knight
Arrows Flying Machine Ice Wizard
Arrows Flying Machine Mega Knight
Arrows
Arrows Flying Machine Furnace Ice Wizard
Flying Machine
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Flying Machine
Arrows Flying Machine Ice Wizard
Arrows
Knight Goblin Gang Flying Machine Mega Knight
Arrows Flying Machine
Arrows
Flying Machine Mega Knight
Goblin Gang Flying Machine
Flying Machine
Flying Machine Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: