My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel
Giant Snowball
Royal Hogs Goblin Barrel Witch
Zap
Inferno Tower Royal Hogs Goblin Barrel Witch
Barbarian Barrel
Knight Inferno Tower Wizard Royal Hogs Goblin Barrel Witch
The Log
Royal Hogs Goblin Barrel Witch
Earthquake
Inferno Tower Royal Hogs Goblin Barrel Witch
Arrows
Royal Hogs Goblin Barrel Witch
Royal Delivery
Knight Wizard Royal Hogs Goblin Barrel Witch
Fireball
Inferno Tower Wizard Royal Hogs Goblin Barrel Witch
Poison
Inferno Tower Wizard Royal Hogs Witch
Lightning
Knight Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Barrel Inferno Tower Wizard Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Goblin Barrel Inferno Tower

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight Goblin Barrel Mega Knight
Knight
Goblin Barrel Arrows Wizard Royal Hogs Witch
Inferno Tower
Wizard
Knight Royal Hogs Mega Knight
Royal Hogs
Arrows Knight Wizard Goblin Barrel Mega Knight
Goblin Barrel
Knight Arrows Royal Hogs Mega Knight
Witch
Knight Mega Knight
Mega Knight
Arrows Wizard Royal Hogs Goblin Barrel Witch

Defense Synergies 2 7

Arrows
Mega Knight Knight Inferno Tower
Knight
Inferno Tower Arrows Wizard Witch
Inferno Tower
Knight Arrows Mega Knight
Wizard
Knight Mega Knight
Royal Hogs
Goblin Barrel
Witch
Knight Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard
Inferno Tower Knight Witch Mega Knight
Inferno Tower Witch Mega Knight Knight
Inferno Tower Witch Knight Mega Knight
Arrows Mega Knight
Arrows Mega Knight
Inferno Tower Arrows Wizard Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch
Knight Inferno Tower Mega Knight
Witch Arrows Knight Wizard Mega Knight
Arrows Inferno Tower Wizard Witch
Inferno Tower Mega Knight Knight Wizard Witch
Wizard Mega Knight Arrows Witch
Inferno Tower Knight Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Arrows Knight Inferno Tower Witch
Arrows Mega Knight Knight Wizard Witch
Arrows Wizard Witch Knight Mega Knight
Inferno Tower
Wizard Mega Knight Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Inferno Tower Witch
Arrows Knight Wizard Mega Knight
Mega Knight Knight Inferno Tower Witch
Mega Knight Knight Inferno Tower
Inferno Tower Knight Witch Mega Knight
Arrows Wizard Witch
Knight Inferno Tower Witch
Inferno Tower Mega Knight Knight
Mega Knight Knight Inferno Tower Witch
Inferno Tower Witch
Mega Knight Knight Inferno Tower Witch
Mega Knight Arrows
Mega Knight Knight Inferno Tower Wizard Witch
Wizard Witch Mega Knight
Inferno Tower Witch Knight
Arrows Mega Knight Inferno Tower Wizard Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Witch
Arrows Wizard Witch
Arrows
Knight Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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