My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

5 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill Sparky
Giant Snowball
Goblin Barrel Goblin Drill
Zap
Goblin Barrel Goblin Drill Sparky
Barbarian Barrel
Knight Goblin Barrel Goblin Drill Sparky
The Log
Mini P.E.K.K.A Goblin Barrel Goblin Drill Sparky
Earthquake
Goblin Barrel Goblin Drill
Arrows
Goblin Barrel Goblin Drill
Royal Delivery
Knight Mini P.E.K.K.A Goblin Barrel Goblin Drill P.E.K.K.A Sparky
Fireball
Goblin Barrel Goblin Drill Sparky
Poison
Goblin Drill Sparky
Lightning
Knight Mini P.E.K.K.A Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Goblin Drill P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Mini P.E.K.K.A Goblin Drill Goblinstein Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Barrel Mini P.E.K.K.A Goblin Drill

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Goblin Drill Sparky
Mini P.E.K.K.A
Sparky Goblin Drill Mega Knight
Goblin Barrel
Knight Goblin Drill P.E.K.K.A Sparky Mega Knight
Goblin Drill
Knight Mini P.E.K.K.A Goblin Barrel Sparky Mega Knight
P.E.K.K.A
Goblinstein Goblin Barrel
Sparky
Mini P.E.K.K.A Knight Goblin Barrel Goblin Drill
Mega Knight
Mini P.E.K.K.A Goblin Barrel Goblin Drill
Goblinstein
P.E.K.K.A

Defense Synergies 1 2

Knight
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Knight
Goblin Barrel
Goblin Drill
P.E.K.K.A
Goblinstein
Sparky
Knight
Mega Knight
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Goblin Drill Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Knight Goblin Drill
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Goblin Drill Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Mega Knight
P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Drill
Knight Mini P.E.K.K.A Sparky Mega Knight
Knight Goblin Drill Mega Knight
Mini P.E.K.K.A Goblin Drill P.E.K.K.A Sparky Mega Knight Knight
Sparky Mega Knight Mini P.E.K.K.A Goblin Drill P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Sparky Knight Goblin Drill Mega Knight
Mini P.E.K.K.A Goblin Drill P.E.K.K.A Sparky Mega Knight Goblinstein
Sparky Mega Knight Knight Mini P.E.K.K.A Goblin Drill P.E.K.K.A
Mega Knight Knight Goblin Drill
Goblin Drill Knight Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Goblin Drill
Mega Knight Knight Mini P.E.K.K.A P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight P.E.K.K.A Sparky
Knight Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Sparky
P.E.K.K.A Knight Mini P.E.K.K.A Goblin Drill Sparky Mega Knight
Goblinstein
Mini P.E.K.K.A P.E.K.K.A Sparky Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Sparky
P.E.K.K.A Mega Knight Goblinstein Knight Mini P.E.K.K.A Sparky
P.E.K.K.A Goblin Drill Sparky
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Sparky
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Sparky
Sparky Mega Knight
Sparky Knight Mini P.E.K.K.A Goblin Drill P.E.K.K.A Goblinstein
Mega Knight Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill Sparky
Goblin Drill Sparky
Knight Sparky
Sparky Mega Knight Goblinstein
Goblinstein
Sparky
Mini P.E.K.K.A Sparky
Knight Sparky
Knight Sparky
Sparky
Goblin Drill Sparky
Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky Mega Knight
Mega Knight
Sparky Mega Knight
Sparky
Goblin Drill
Sparky Mega Knight Goblinstein
Sparky
Sparky Mega Knight
Sparky
Sparky
Goblinstein
Mini P.E.K.K.A Sparky
Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Goblinstein
Knight Mini P.E.K.K.A Sparky Mega Knight
Sparky
P.E.K.K.A Sparky Mega Knight
Sparky
Sparky Mega Knight
P.E.K.K.A Sparky
Sparky Mega Knight

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