My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rune Giant Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Wall Breakers Rune Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Dart Goblin Wall Breakers Guards Princess
Zap
Dart Goblin Wall Breakers Guards Princess
Barbarian Barrel
Knight Dart Goblin Wall Breakers Guards Princess
The Log
Dart Goblin Wall Breakers Guards Princess
Earthquake
Guards
Arrows
Dart Goblin Wall Breakers Guards Princess
Royal Delivery
Knight Dart Goblin Wall Breakers Guards Princess
Fireball
Dart Goblin Wall Breakers Princess
Poison
Dart Goblin Guards Princess
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Rune Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Dart Goblin Guards Princess Rune Giant Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Knight Dart Goblin

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Wall Breakers
Knight
Dart Goblin Wall Breakers Princess Arrows
Dart Goblin
Knight Wall Breakers Rune Giant Princess
Wall Breakers
Knight Arrows Dart Goblin Princess
Guards
Rune Giant
Dart Goblin
Princess
Knight Dart Goblin Wall Breakers
Golden Knight

Defense Synergies 2 7

Arrows
Knight Golden Knight
Knight
Dart Goblin Princess Arrows
Dart Goblin
Knight Guards Princess Golden Knight
Wall Breakers
Guards
Dart Goblin Princess
Rune Giant
Princess
Knight Dart Goblin Guards Golden Knight
Golden Knight
Arrows Dart Goblin Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Golden Knight
Knight Dart Goblin
Knight Dart Goblin
Knight Dart Goblin Guards
Arrows Princess
Arrows Dart Goblin Guards
Dart Goblin Arrows Princess
Arrows Dart Goblin Golden Knight
Princess
Knight Guards Dart Goblin
Dart Goblin Guards Arrows Knight Princess
Arrows Dart Goblin Princess
Knight Guards
Arrows Dart Goblin Guards Princess Golden Knight
Knight
Arrows Knight
Arrows Knight Dart Goblin Guards Golden Knight
Arrows Knight Dart Goblin Guards Princess
Dart Goblin
Arrows Knight Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Arrows Knight
Guards Knight Golden Knight
Guards Knight
Knight Guards
Arrows Dart Goblin Princess
Guards Knight Dart Goblin
Knight
Knight
Dart Goblin Guards
Knight Dart Goblin Guards Golden Knight
Arrows Guards
Knight Guards Golden Knight
Dart Goblin Princess
Guards Knight Dart Goblin Golden Knight
Arrows Dart Goblin Princess Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Dart Goblin Guards Golden Knight
Arrows Dart Goblin Princess Golden Knight
Arrows Dart Goblin
Arrows Knight Dart Goblin Guards
Arrows
Arrows Dart Goblin Princess
Arrows Dart Goblin Princess
Arrows Dart Goblin Princess
Arrows Dart Goblin Golden Knight
Guards
Arrows Knight Dart Goblin Princess Golden Knight
Arrows Dart Goblin Princess
Knight Dart Goblin Princess Golden Knight
Arrows Dart Goblin Princess
Princess Arrows Dart Goblin
Arrows Dart Goblin Princess Golden Knight
Arrows Dart Goblin Princess
Arrows
Arrows Dart Goblin Princess
Arrows Dart Goblin Princess Golden Knight
Arrows Princess
Arrows
Arrows Princess
Arrows Dart Goblin Princess Golden Knight
Arrows Princess Golden Knight
Arrows Dart Goblin Golden Knight
Arrows Dart Goblin Princess
Dart Goblin Guards
Arrows Dart Goblin
Arrows Princess
Arrows Princess
Dart Goblin Guards Princess
Arrows Dart Goblin Princess
Arrows
Knight Dart Goblin Princess
Arrows Dart Goblin Princess
Arrows
Dart Goblin
Dart Goblin Guards Princess Golden Knight
Dart Goblin Princess
Dart Goblin Princess Golden Knight
Dart Goblin

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