My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Elixir Collector Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Goblin Drill
Barbarian Barrel
Knight Goblin Cage Goblin Drill Ice Wizard Magic Archer
The Log
Goblin Cage Goblin Drill
Earthquake
Goblin Cage Elixir Collector Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Knight Goblin Cage Goblin Drill Ice Wizard Magic Archer
Fireball
Goblin Cage Elixir Collector Goblin Drill Ice Wizard Magic Archer
Poison
Goblin Cage Elixir Collector Goblin Drill Ice Wizard Magic Archer
Lightning
Knight Goblin Cage Elixir Collector Ice Wizard Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Poison Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Ice Wizard Goblin Cage Poison Goblin Drill Magic Archer Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Ice Wizard Goblin Cage

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Poison Goblin Drill The Log Ice Wizard Magic Archer
Goblin Cage
The Log Magic Archer
Elixir Collector
Poison
Knight Goblin Drill The Log
Goblin Drill
Knight Poison The Log
The Log
Knight Goblin Cage Poison Goblin Drill Magic Archer
Ice Wizard
Knight
Magic Archer
Knight Goblin Cage The Log

Defense Synergies 2 14

Knight
Ice Wizard Magic Archer Goblin Cage Poison The Log
Goblin Cage
Knight Poison The Log Ice Wizard Magic Archer
Elixir Collector
Poison
Knight Goblin Cage The Log Ice Wizard
Goblin Drill
The Log Ice Wizard Magic Archer
The Log
Knight Goblin Cage Poison Goblin Drill Ice Wizard Magic Archer
Ice Wizard
Knight Goblin Cage Poison Goblin Drill The Log
Magic Archer
Knight Goblin Cage Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage The Log Magic Archer
Knight Goblin Cage Goblin Drill The Log Ice Wizard
Goblin Cage Knight Goblin Drill Ice Wizard
Goblin Cage Knight Goblin Drill Ice Wizard
Goblin Cage Poison The Log
The Log Ice Wizard Magic Archer
Goblin Cage Poison Ice Wizard Magic Archer
Goblin Cage Poison The Log Magic Archer
Goblin Cage Goblin Drill Ice Wizard
Knight Ice Wizard
Poison Ice Wizard Knight Goblin Drill The Log Magic Archer
Poison Ice Wizard Magic Archer
Goblin Cage Goblin Drill Knight The Log Ice Wizard
Goblin Cage Poison Goblin Drill The Log Magic Archer
Knight Goblin Cage Goblin Drill
Goblin Cage Goblin Drill The Log
Knight Goblin Cage Poison Goblin Drill
Goblin Cage Knight Goblin Drill The Log Ice Wizard Magic Archer
Goblin Cage Poison Goblin Drill The Log Knight Ice Wizard Magic Archer
Goblin Cage Goblin Drill
Knight Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Poison Knight The Log Magic Archer
Knight Goblin Cage The Log
Knight Goblin Cage The Log
Knight Goblin Cage Goblin Drill
Poison Ice Wizard Magic Archer
Knight Goblin Cage Ice Wizard
Knight Goblin Cage
Goblin Cage Knight Poison The Log Magic Archer
Goblin Cage Goblin Drill
Knight Goblin Cage
Goblin Cage Poison The Log
Knight Goblin Cage
Goblin Cage Magic Archer
Knight Goblin Cage Poison Goblin Drill The Log Magic Archer
Poison Goblin Cage The Log Ice Wizard Magic Archer
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Goblin Drill The Log
Poison The Log Ice Wizard Magic Archer
Poison Goblin Drill The Log Magic Archer
Knight Poison The Log
Poison The Log Magic Archer
Poison Ice Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Ice Wizard Magic Archer
Poison The Log
Poison
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison Goblin Drill The Log Magic Archer
Magic Archer Poison The Log
Poison
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison Goblin Drill The Log
Poison The Log Ice Wizard Magic Archer
Poison The Log Ice Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison Ice Wizard Magic Archer
Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Magic Archer
Poison Ice Wizard Magic Archer
The Log
Poison Knight Magic Archer
The Log Poison Magic Archer
Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: