My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Dark Prince Witch
Barbarian Barrel
Knight Bomb Tower Wizard Goblin Barrel Dark Prince Witch Electro Wizard
The Log
Goblin Barrel Dark Prince Witch
Earthquake
Bomb Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Wizard Goblin Barrel Dark Prince Witch Electro Wizard
Fireball
Bomb Tower Wizard Goblin Barrel Witch Electro Wizard
Poison
Bomb Tower Wizard Witch Electro Wizard
Lightning
Knight Bomb Tower Wizard Dark Prince Witch Electro Wizard
Rocket
Bomb Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Bomb Tower Dark Prince Electro Wizard Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Bomb Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard Witch The Log Electro Wizard
Bomb Tower
Wizard
Knight Dark Prince
Goblin Barrel
Knight Dark Prince
Dark Prince
Goblin Barrel Wizard Witch Electro Wizard
Witch
Knight Dark Prince
The Log
Knight
Electro Wizard
Knight Dark Prince

Defense Synergies 3 13

Knight
Bomb Tower Electro Wizard Wizard Witch The Log
Bomb Tower
Knight The Log Electro Wizard
Wizard
Knight Dark Prince The Log Electro Wizard
Goblin Barrel
Dark Prince
Wizard Witch The Log Electro Wizard
Witch
Knight Dark Prince The Log Electro Wizard
The Log
Bomb Tower Knight Wizard Dark Prince Witch Electro Wizard
Electro Wizard
Knight Bomb Tower Wizard Dark Prince Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Bomb Tower Knight Dark Prince Witch The Log Electro Wizard
Bomb Tower Witch Knight Dark Prince Electro Wizard
Bomb Tower Witch Knight Dark Prince Electro Wizard
Bomb Tower Dark Prince The Log
The Log Bomb Tower Dark Prince Electro Wizard
Electro Wizard Bomb Tower Wizard Witch
Bomb Tower The Log Electro Wizard
Witch Bomb Tower
Knight Dark Prince Electro Wizard
Witch Electro Wizard Knight Bomb Tower Wizard Dark Prince The Log
Wizard Witch Electro Wizard
Bomb Tower Knight Wizard Dark Prince Witch The Log Electro Wizard
Bomb Tower Wizard Dark Prince Witch The Log Electro Wizard
Knight Bomb Tower Electro Wizard
Bomb Tower The Log Electro Wizard
Bomb Tower Wizard Knight Dark Prince Witch Electro Wizard
Bomb Tower Knight Wizard Dark Prince Witch The Log Electro Wizard
Bomb Tower Wizard Witch The Log Knight Dark Prince Electro Wizard
Bomb Tower Electro Wizard
Wizard Dark Prince Knight Bomb Tower Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Witch Electro Wizard
Electro Wizard Knight Bomb Tower Wizard The Log
Knight Bomb Tower Dark Prince Witch The Log Electro Wizard
Dark Prince Knight The Log Electro Wizard
Knight Dark Prince Witch
Wizard Bomb Tower Witch Electro Wizard
Dark Prince Knight Bomb Tower Witch Electro Wizard
Knight Bomb Tower Dark Prince
Electro Wizard Knight Bomb Tower Dark Prince Witch The Log
Witch
Knight Bomb Tower Dark Prince Witch
Dark Prince The Log Electro Wizard
Dark Prince Knight Bomb Tower Wizard Witch
Wizard Bomb Tower Witch
Witch Electro Wizard Knight Bomb Tower Dark Prince The Log
Bomb Tower Wizard Dark Prince Witch The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight Dark Prince The Log
Wizard Dark Prince The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Electro Wizard
Knight Wizard Dark Prince The Log Electro Wizard
Wizard
Knight The Log
The Log
Wizard Witch The Log
Wizard The Log
Wizard Dark Prince The Log Electro Wizard
Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Wizard Dark Prince Witch
Witch
The Log Wizard Witch Electro Wizard
Wizard Witch The Log
The Log
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Dark Prince Witch
Wizard Witch Electro Wizard
The Log
Knight Wizard Dark Prince Electro Wizard
The Log Wizard
Dark Prince
Witch The Log Electro Wizard
Witch Electro Wizard
Dark Prince Witch The Log Electro Wizard
Wizard

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