My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Battle Ram Wizard Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Battle Ram Witch
Zap
Skeletons Firecracker Battle Ram Witch
Barbarian Barrel
Skeletons Knight Firecracker Battle Ram Wizard Witch
The Log
Skeletons Firecracker Battle Ram Witch
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Knight Firecracker Battle Ram Wizard Witch
Fireball
Firecracker Battle Ram Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Knight Battle Ram Wizard Witch Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Firecracker Battle Ram Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Firecracker Battle Ram Wizard Witch The Log
Firecracker
Knight Battle Ram
Battle Ram
Knight The Log Firecracker Witch
Wizard
Knight
Witch
Knight Battle Ram
The Log
Battle Ram Knight
Goblinstein

Defense Synergies 2 10

Skeletons
Knight Firecracker Wizard Witch The Log
Knight
Firecracker Skeletons Wizard Witch The Log
Firecracker
Knight The Log Skeletons
Battle Ram
Wizard
Skeletons Knight The Log
Witch
Skeletons Knight The Log
The Log
Firecracker Skeletons Knight Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
Skeletons Knight Firecracker Witch The Log
Witch Skeletons Knight
Witch Skeletons Knight Firecracker
Firecracker The Log
The Log Skeletons Firecracker
Firecracker Wizard Witch
The Log
Witch Skeletons
Knight Skeletons Firecracker
Witch Skeletons Knight Firecracker Wizard The Log
Firecracker Wizard Witch
Skeletons Knight Wizard Witch The Log
Wizard Firecracker Witch The Log
Knight
The Log
Wizard Skeletons Knight Firecracker Witch
Knight Firecracker Wizard Witch The Log
Wizard Witch The Log Knight Firecracker
Wizard Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Witch
Knight Firecracker Wizard The Log
Skeletons Knight Witch The Log
Knight The Log
Skeletons Knight Witch
Firecracker Wizard Skeletons Witch
Skeletons Knight Witch
Knight
Skeletons Knight Firecracker Witch The Log
Witch Skeletons
Knight Witch
The Log
Skeletons Knight Wizard Witch
Wizard Firecracker Witch
Witch Skeletons Knight Firecracker The Log
Firecracker Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Knight Wizard The Log
Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard Witch The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard Witch
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log
Firecracker The Log
Firecracker Wizard Witch
Firecracker Wizard Witch
Wizard The Log
Firecracker
Firecracker Wizard The Log
Witch
Firecracker Wizard Witch
The Log
Knight Firecracker Wizard
The Log Firecracker Wizard
Firecracker
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log
Firecracker Wizard

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