My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight X-Bow Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army X-Bow Bandit
Barbarian Barrel
Ice Spirit Knight Skeleton Army X-Bow Bandit Electro Wizard
The Log
Ice Spirit Skeleton Army X-Bow Bandit
Earthquake
Skeleton Army X-Bow
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Knight Skeleton Army Bandit Electro Wizard
Fireball
Skeleton Army X-Bow Bandit Electro Wizard
Poison
Skeleton Army X-Bow Electro Wizard
Lightning
Knight X-Bow Bandit Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Skeleton Army Bandit Electro Wizard X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight X-Bow Bandit Mega Knight
Knight
Ice Spirit X-Bow The Log Electro Wizard
Skeleton Army
X-Bow
X-Bow
Knight The Log Ice Spirit Skeleton Army Bandit
The Log
X-Bow Knight Bandit Mega Knight
Bandit
Ice Spirit X-Bow The Log Electro Wizard Mega Knight
Electro Wizard
Knight Bandit Mega Knight
Mega Knight
Ice Spirit The Log Bandit Electro Wizard

Defense Synergies 4 20

Ice Spirit
X-Bow Knight Skeleton Army The Log Bandit Electro Wizard Mega Knight
Knight
X-Bow Electro Wizard Ice Spirit Skeleton Army The Log
Skeleton Army
Ice Spirit Knight X-Bow The Log Bandit Electro Wizard
X-Bow
Ice Spirit Knight The Log Skeleton Army Bandit Electro Wizard
The Log
X-Bow Ice Spirit Knight Skeleton Army Bandit Electro Wizard Mega Knight
Bandit
Ice Spirit Skeleton Army X-Bow The Log Electro Wizard Mega Knight
Electro Wizard
Knight Ice Spirit Skeleton Army X-Bow The Log Bandit Mega Knight
Mega Knight
Ice Spirit The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight X-Bow The Log Electro Wizard
Skeleton Army Ice Spirit Knight X-Bow The Log Bandit Electro Wizard Mega Knight
Skeleton Army Mega Knight Knight Bandit Electro Wizard
Skeleton Army Knight Bandit Electro Wizard Mega Knight
Skeleton Army X-Bow The Log Mega Knight
Skeleton Army The Log X-Bow Bandit Electro Wizard Mega Knight
Electro Wizard Ice Spirit X-Bow
X-Bow The Log Bandit Electro Wizard Mega Knight
Skeleton Army X-Bow
Knight Skeleton Army Ice Spirit Bandit Electro Wizard Mega Knight
Skeleton Army Electro Wizard Knight X-Bow The Log Bandit Mega Knight
Electro Wizard
Skeleton Army Mega Knight Ice Spirit Knight X-Bow The Log Bandit Electro Wizard
Skeleton Army Mega Knight Ice Spirit X-Bow The Log Electro Wizard
Skeleton Army Knight X-Bow Bandit Electro Wizard Mega Knight
Skeleton Army Ice Spirit X-Bow The Log Bandit Electro Wizard Mega Knight
Mega Knight Knight Skeleton Army X-Bow Electro Wizard
Ice Spirit Mega Knight Knight Skeleton Army X-Bow The Log Bandit Electro Wizard
The Log Ice Spirit Knight Bandit Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Knight The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight X-Bow Bandit Electro Wizard
Bandit Electro Wizard Knight X-Bow The Log Mega Knight
Skeleton Army Bandit Mega Knight Ice Spirit Knight The Log Electro Wizard
Skeleton Army Mega Knight Knight X-Bow The Log Bandit Electro Wizard
Knight Skeleton Army Bandit Mega Knight
Ice Spirit Electro Wizard
Skeleton Army Knight Bandit Electro Wizard
Mega Knight Knight Skeleton Army
Electro Wizard Mega Knight Ice Spirit Knight Skeleton Army X-Bow The Log Bandit
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Knight Bandit
Skeleton Army Mega Knight
Skeleton Army Electro Wizard Ice Spirit Knight X-Bow The Log
Mega Knight The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log Bandit
X-Bow The Log Bandit Electro Wizard
X-Bow The Log Bandit
Knight The Log
The Log Mega Knight
Ice Spirit
The Log
X-Bow The Log Ice Spirit
The Log X-Bow Bandit
X-Bow Electro Wizard
Knight X-Bow The Log Bandit Electro Wizard
Knight The Log Bandit
X-Bow Bandit
X-Bow The Log
X-Bow The Log Bandit
X-Bow The Log Bandit Mega Knight
X-Bow The Log Bandit Electro Wizard Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log
X-Bow The Log
The Log Ice Spirit Mega Knight
X-Bow The Log Bandit Electro Wizard
X-Bow The Log Bandit Mega Knight
X-Bow The Log Bandit
X-Bow Electro Wizard
Electro Wizard Ice Spirit
X-Bow The Log Bandit Mega Knight
Ice Spirit Electro Wizard
Mega Knight
The Log
Electro Wizard Ice Spirit Skeleton Army X-Bow Bandit
Electro Wizard
The Log
Knight Electro Wizard Mega Knight
The Log
Mega Knight
Ice Spirit The Log Electro Wizard
Electro Wizard
X-Bow The Log Bandit Electro Wizard Mega Knight
Mega Knight

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