My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Electro Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Mega Minion Electro Dragon Night Witch
Zap
Royal Giant Night Witch
Barbarian Barrel
Knight Night Witch
The Log
Royal Giant
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Mega Minion Electro Dragon Night Witch
Fireball
Mega Minion Electro Dragon Night Witch
Poison
Mega Minion Electro Dragon Night Witch
Lightning
Knight Mega Minion Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mega Minion Night Witch Electro Dragon Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Mega Minion

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Knight Mega Minion Night Witch Mega Knight
Knight
Mega Minion Arrows Electro Dragon The Log Night Witch
Royal Giant
Arrows Mega Minion Electro Dragon The Log Night Witch
Mega Minion
Knight Arrows Royal Giant Mega Knight
Electro Dragon
Knight Royal Giant Mega Knight
The Log
Knight Royal Giant Mega Knight
Night Witch
Arrows Knight Royal Giant Mega Knight
Mega Knight
Arrows Mega Minion Electro Dragon The Log Night Witch

Defense Synergies 3 11

Arrows
Mega Knight Knight Mega Minion
Knight
Mega Minion Electro Dragon Arrows The Log Night Witch
Royal Giant
Mega Minion
Knight Arrows The Log Night Witch Mega Knight
Electro Dragon
Knight The Log
The Log
Knight Mega Minion Electro Dragon Night Witch Mega Knight
Night Witch
Knight Mega Minion The Log Mega Knight
Mega Knight
Arrows Mega Minion The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Electro Dragon The Log
Knight Mega Minion Electro Dragon The Log Night Witch Mega Knight
Mega Knight Knight Mega Minion Electro Dragon Night Witch
Night Witch Knight Mega Minion Electro Dragon Mega Knight
Arrows The Log Mega Knight
Arrows The Log Mega Minion Electro Dragon Night Witch Mega Knight
Mega Minion Arrows Electro Dragon Night Witch
Arrows Electro Dragon The Log Mega Knight
Night Witch
Knight Night Witch Mega Knight
Arrows Knight Mega Minion Electro Dragon The Log Night Witch Mega Knight
Arrows Mega Minion Electro Dragon Night Witch
Night Witch Mega Knight Knight Electro Dragon The Log
Mega Knight Arrows Mega Minion Electro Dragon The Log Night Witch
Knight Mega Knight
The Log Mega Knight
Mega Knight Arrows Knight Electro Dragon Night Witch
Arrows Mega Knight Knight Mega Minion Electro Dragon The Log Night Witch
Arrows The Log Knight Mega Minion Electro Dragon Mega Knight
Mega Knight Arrows Knight Electro Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Mega Minion Electro Dragon The Log Mega Knight
Mega Knight Knight Electro Dragon The Log
Mega Knight Knight The Log Night Witch
Knight Night Witch Mega Knight
Arrows Electro Dragon
Knight Mega Minion Night Witch
Mega Knight Knight
Electro Dragon Mega Knight Knight Mega Minion The Log
Mega Minion
Mega Knight Knight Mega Minion Electro Dragon
Mega Knight Arrows The Log
Mega Knight Knight Night Witch
Electro Dragon Mega Knight
Electro Dragon Knight Mega Minion The Log Night Witch
Arrows Mega Knight Mega Minion Electro Dragon The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Knight The Log
Arrows The Log Mega Knight
Arrows Mega Minion Electro Dragon
Arrows The Log
Arrows The Log Electro Dragon
Arrows The Log Electro Dragon
Electro Dragon Night Witch
Arrows Knight Electro Dragon The Log
Arrows Electro Dragon
Knight The Log
Arrows Electro Dragon
Arrows The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log Mega Knight
Arrows
Night Witch
Arrows Mega Minion Electro Dragon The Log Mega Knight
Arrows Electro Dragon The Log Mega Knight
The Log Night Witch Mega Knight
Arrows
The Log
Arrows Electro Dragon The Log
Arrows The Log Electro Dragon Mega Knight
Mega Minion
Arrows The Log Electro Dragon
Arrows Electro Dragon The Log Mega Knight
Arrows The Log
Arrows Electro Dragon Night Witch
Electro Dragon Mega Minion
Mega Minion Night Witch
Arrows Electro Dragon The Log Night Witch Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows The Log
Electro Dragon Night Witch
Arrows Mega Minion Electro Dragon
Arrows The Log
Knight Mega Minion Electro Dragon Mega Knight
Arrows The Log Electro Dragon
Arrows
Mega Minion Electro Dragon Mega Knight
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log Mega Knight
Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: