My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Wall Breakers Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Lava Hound
Giant Snowball
Fire Spirit Cannon Flying Machine Goblin Hut Wall Breakers Skeleton Army Lava Hound
Zap
Fire Spirit Cannon Flying Machine Goblin Hut Wall Breakers Skeleton Army Lava Hound
Barbarian Barrel
Fire Spirit Cannon Goblin Hut Wall Breakers Skeleton Army
The Log
Fire Spirit Cannon Goblin Hut Wall Breakers Skeleton Army
Earthquake
Cannon Goblin Hut Skeleton Army
Arrows
Fire Spirit Flying Machine Goblin Hut Wall Breakers Skeleton Army Lava Hound
Royal Delivery
Fire Spirit Flying Machine Goblin Hut Wall Breakers Skeleton Army Lava Hound
Fireball
Cannon Flying Machine Goblin Hut Wall Breakers Skeleton Army Lava Hound
Poison
Cannon Flying Machine Goblin Hut Skeleton Army Lava Hound
Lightning
Cannon Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Wall Breakers Cannon Skeleton Army Flying Machine Goblin Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Wall Breakers Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Wall Breakers
Zap
Fire Spirit Flying Machine Goblin Hut Wall Breakers Lava Hound
Cannon
Flying Machine
Lava Hound Zap Goblin Hut
Goblin Hut
Zap Flying Machine Lava Hound
Wall Breakers
Fire Spirit Zap
Skeleton Army
Lava Hound
Lava Hound
Flying Machine Zap Goblin Hut Skeleton Army

Defense Synergies 1 9

Fire Spirit
Zap
Zap
Cannon Fire Spirit Flying Machine Goblin Hut Skeleton Army
Cannon
Zap Flying Machine Skeleton Army
Flying Machine
Zap Cannon Goblin Hut Skeleton Army
Goblin Hut
Zap Flying Machine Skeleton Army
Wall Breakers
Skeleton Army
Zap Cannon Flying Machine Goblin Hut
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Flying Machine Goblin Hut
Skeleton Army Zap Cannon Flying Machine Goblin Hut
Cannon Goblin Hut Skeleton Army Fire Spirit
Cannon Goblin Hut Skeleton Army
Skeleton Army
Skeleton Army Fire Spirit Zap Cannon Flying Machine
Fire Spirit Zap Cannon Flying Machine Goblin Hut
Zap Cannon Flying Machine
Cannon Goblin Hut Skeleton Army
Skeleton Army Fire Spirit Cannon
Skeleton Army Zap Cannon Flying Machine Goblin Hut
Zap Flying Machine Goblin Hut
Cannon Goblin Hut Skeleton Army Fire Spirit Zap Flying Machine
Fire Spirit Skeleton Army Zap Cannon Goblin Hut
Skeleton Army Cannon Goblin Hut
Skeleton Army Zap Cannon Goblin Hut
Cannon Goblin Hut Skeleton Army
Fire Spirit Cannon Zap Flying Machine Goblin Hut Skeleton Army
Zap Fire Spirit Cannon Flying Machine Goblin Hut
Cannon Goblin Hut
Skeleton Army Fire Spirit Cannon Flying Machine
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Goblin Hut
Zap Flying Machine
Skeleton Army Zap Goblin Hut
Skeleton Army Zap
Cannon Goblin Hut Skeleton Army
Fire Spirit Zap Flying Machine Goblin Hut
Skeleton Army Flying Machine Goblin Hut
Skeleton Army
Zap Flying Machine Goblin Hut Skeleton Army
Cannon Goblin Hut Skeleton Army
Flying Machine Goblin Hut
Skeleton Army Zap
Skeleton Army Cannon
Cannon Flying Machine Skeleton Army
Goblin Hut Skeleton Army Zap Flying Machine
Zap Cannon Flying Machine Goblin Hut
Zap Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine Goblin Hut
Flying Machine
Fire Spirit Zap
Fire Spirit Zap Flying Machine
Fire Spirit Flying Machine
Fire Spirit Zap Flying Machine
Zap Flying Machine
Fire Spirit
Zap Flying Machine
Fire Spirit Zap Flying Machine
Flying Machine Fire Spirit Goblin Hut
Flying Machine
Zap Flying Machine Goblin Hut
Zap Flying Machine Goblin Hut
Flying Machine Goblin Hut
Fire Spirit Zap Flying Machine
Fire Spirit Zap Flying Machine
Zap Flying Machine
Zap Fire Spirit
Zap Flying Machine
Zap Flying Machine
Zap
Fire Spirit Zap Flying Machine
Zap Flying Machine Goblin Hut
Zap
Zap
Zap Fire Spirit Flying Machine Goblin Hut Skeleton Army
Fire Spirit Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine
Zap Flying Machine
Zap Flying Machine

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