My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant
Giant Snowball
Skeletons Archers Barbarians Musketeer Goblin Hut
Zap
Skeletons Archers Goblin Hut
Barbarian Barrel
Skeletons Archers Barbarians Musketeer Goblin Hut
The Log
Skeletons Archers Barbarians Mini P.E.K.K.A Musketeer Goblin Hut
Earthquake
Skeletons Archers Barbarians Goblin Hut
Arrows
Skeletons Archers Goblin Hut
Royal Delivery
Skeletons Archers Barbarians Mini P.E.K.K.A Musketeer Goblin Hut
Fireball
Archers Barbarians Musketeer Goblin Hut
Poison
Archers Barbarians Musketeer Goblin Hut
Lightning
Mini P.E.K.K.A Musketeer Goblin Hut
Rocket
Barbarians Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Fireball Mini P.E.K.K.A Musketeer Barbarians Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Archers Fireball Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mini P.E.K.K.A Giant Goblin Hut
Barbarians
Fireball
Giant
Mini P.E.K.K.A
Giant Archers Musketeer Goblin Hut
Musketeer
Giant Mini P.E.K.K.A Goblin Hut
Giant
Mini P.E.K.K.A Musketeer Archers Fireball Goblin Hut
Goblin Hut
Archers Mini P.E.K.K.A Musketeer Giant

Defense Synergies 1 11

Skeletons
Musketeer Archers Mini P.E.K.K.A Goblin Hut
Archers
Skeletons Mini P.E.K.K.A Goblin Hut
Barbarians
Fireball
Mini P.E.K.K.A Musketeer Goblin Hut
Mini P.E.K.K.A
Skeletons Archers Fireball Musketeer Goblin Hut
Musketeer
Skeletons Fireball Mini P.E.K.K.A Goblin Hut
Giant
Goblin Hut
Skeletons Archers Fireball Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Skeletons Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Archers Musketeer
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Musketeer
Barbarians Fireball Mini P.E.K.K.A
Fireball Skeletons Archers Musketeer
Musketeer Archers Fireball Goblin Hut
Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Skeletons Musketeer Goblin Hut
Skeletons Archers Barbarians Mini P.E.K.K.A Musketeer
Archers Barbarians Skeletons Fireball Musketeer Goblin Hut
Musketeer Archers Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Skeletons Fireball Musketeer
Fireball Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Barbarians Skeletons Fireball Mini P.E.K.K.A Musketeer Goblin Hut
Fireball Archers Barbarians Musketeer Goblin Hut
Archers Barbarians Fireball Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut
Archers Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Archers Fireball Goblin Hut
Fireball Archers Mini P.E.K.K.A Musketeer
Barbarians Skeletons Mini P.E.K.K.A Musketeer Goblin Hut
Mini P.E.K.K.A Barbarians Fireball Musketeer
Barbarians Skeletons Mini P.E.K.K.A Musketeer Goblin Hut
Fireball Skeletons Archers Musketeer Goblin Hut
Mini P.E.K.K.A Skeletons Archers Barbarians Fireball Musketeer Goblin Hut
Mini P.E.K.K.A Barbarians
Skeletons Barbarians Fireball Mini P.E.K.K.A Goblin Hut
Skeletons Barbarians Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut
Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeletons Fireball
Archers Barbarians Fireball Musketeer
Barbarians Goblin Hut Skeletons Archers Fireball Mini P.E.K.K.A Musketeer
Archers Barbarians Fireball Mini P.E.K.K.A Musketeer Goblin Hut
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball Goblin Hut
Barbarians Fireball Musketeer
Fireball
Fireball Musketeer
Archers Musketeer
Fireball
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Archers Musketeer
Fireball Musketeer Goblin Hut
Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut
Fireball Musketeer Goblin Hut
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Archers Barbarians Fireball Musketeer Goblin Hut
Fireball Archers Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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