My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Sparky
Giant Snowball
Cannon Battle Ram Miner
Zap
Cannon Battle Ram Sparky
Barbarian Barrel
Cannon Battle Ram Wizard Electro Wizard Sparky
The Log
Cannon Mini P.E.K.K.A Battle Ram Sparky
Earthquake
Cannon
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram Wizard Miner Electro Wizard Sparky
Fireball
Cannon Battle Ram Wizard Electro Wizard Sparky
Poison
Cannon Wizard Electro Wizard Sparky
Lightning
Cannon Mini P.E.K.K.A Battle Ram Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Miner Mini P.E.K.K.A Battle Ram Electro Wizard Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Miner Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mini P.E.K.K.A Battle Ram Miner
Cannon
Mini P.E.K.K.A
Sparky Arrows Wizard Electro Wizard
Battle Ram
Arrows Electro Wizard
Wizard
Mini P.E.K.K.A Miner Sparky
Miner
Arrows Wizard Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Battle Ram Miner Sparky
Sparky
Arrows Mini P.E.K.K.A Wizard Miner Electro Wizard

Defense Synergies 1 9

Arrows
Cannon Mini P.E.K.K.A Sparky
Cannon
Arrows Mini P.E.K.K.A Wizard Electro Wizard Sparky
Mini P.E.K.K.A
Electro Wizard Arrows Cannon Wizard
Battle Ram
Wizard
Cannon Mini P.E.K.K.A Electro Wizard
Miner
Electro Wizard
Mini P.E.K.K.A Cannon Wizard
Sparky
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Electro Wizard Sparky
Mini P.E.K.K.A Sparky Cannon Electro Wizard
Cannon Mini P.E.K.K.A Sparky Electro Wizard
Cannon Mini P.E.K.K.A Sparky Electro Wizard
Arrows Mini P.E.K.K.A Sparky
Arrows Cannon Electro Wizard
Electro Wizard Arrows Cannon Wizard
Arrows Cannon Electro Wizard Sparky
Cannon Mini P.E.K.K.A Sparky
Cannon Mini P.E.K.K.A Miner Electro Wizard Sparky
Electro Wizard Arrows Cannon Wizard
Arrows Wizard Electro Wizard
Cannon Mini P.E.K.K.A Sparky Wizard Electro Wizard
Wizard Sparky Arrows Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Cannon Electro Wizard
Cannon Mini P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Arrows Cannon Mini P.E.K.K.A Electro Wizard
Arrows Cannon Wizard Electro Wizard
Arrows Wizard Cannon Electro Wizard
Mini P.E.K.K.A Sparky Cannon Electro Wizard
Wizard Arrows Cannon Mini P.E.K.K.A Electro Wizard Sparky
Cannon Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Mini P.E.K.K.A Wizard Miner
Mini P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Electro Wizard Sparky
Cannon Mini P.E.K.K.A Sparky
Arrows Wizard Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Sparky
Electro Wizard Mini P.E.K.K.A Sparky
Cannon Sparky
Mini P.E.K.K.A Sparky
Arrows Electro Wizard
Mini P.E.K.K.A Cannon Wizard Sparky
Wizard Cannon Sparky
Electro Wizard Sparky Mini P.E.K.K.A
Arrows Cannon Mini P.E.K.K.A Wizard Electro Wizard Sparky
Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Miner Electro Wizard
Arrows Miner Sparky
Arrows Sparky
Wizard Arrows Sparky
Arrows Wizard
Arrows Wizard Sparky
Arrows Wizard
Arrows Miner Wizard
Mini P.E.K.K.A Electro Wizard Sparky
Miner Arrows Wizard Electro Wizard Sparky
Arrows Wizard
Miner Sparky
Arrows
Arrows Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Wizard Electro Wizard Sparky
Arrows Wizard Miner
Sparky
Arrows Wizard
Sparky
Arrows
Arrows Wizard Sparky
Arrows Miner Wizard Electro Wizard Sparky
Arrows Wizard Miner Sparky
Miner Arrows Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Wizard
Mini P.E.K.K.A Sparky
Arrows Wizard Miner Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Wizard Sparky
Electro Wizard
Arrows Wizard Electro Wizard
Arrows
Miner Mini P.E.K.K.A Wizard Electro Wizard Sparky
Arrows Wizard
Arrows Sparky
Sparky
Electro Wizard Sparky
Electro Wizard
Miner Electro Wizard Sparky
Sparky
Wizard Sparky

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