My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Barbarians Hog Rider Baby Dragon Witch
Zap
Witch Prince
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider Witch Prince
Earthquake
Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Wizard Baby Dragon Witch Prince
Fireball
Barbarians Hog Rider Wizard Baby Dragon Witch
Poison
Barbarians Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Prince
Rocket
Barbarians Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Hog Rider Baby Dragon Freeze Barbarians Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Hog Rider Baby Dragon Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Hog Rider Wizard Baby Dragon
Hog Rider
Freeze Barbarians Mini P.E.K.K.A Wizard Baby Dragon Witch Prince
Wizard
Mini P.E.K.K.A Hog Rider Prince
Baby Dragon
Mini P.E.K.K.A Hog Rider Witch Prince
Freeze
Hog Rider
Witch
Hog Rider Baby Dragon Prince
Prince
Hog Rider Wizard Baby Dragon Witch

Defense Synergies 0 9

Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon Freeze Witch
Hog Rider
Wizard
Mini P.E.K.K.A Freeze Prince
Baby Dragon
Mini P.E.K.K.A Witch Prince
Freeze
Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A Baby Dragon Prince
Prince
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Witch Prince Freeze
Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Prince
Freeze Baby Dragon
Wizard Baby Dragon Freeze Witch
Barbarians Baby Dragon
Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Witch Wizard Baby Dragon Freeze
Wizard Baby Dragon Witch
Barbarians Mini P.E.K.K.A Prince Wizard Freeze Witch
Wizard Barbarians Mini P.E.K.K.A Baby Dragon Freeze Witch Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Freeze Prince
Barbarians Wizard Mini P.E.K.K.A Witch Prince
Barbarians Wizard Baby Dragon Witch Prince
Wizard Baby Dragon Freeze Witch Barbarians
Barbarians Mini P.E.K.K.A Prince
Wizard Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Wizard Baby Dragon Prince
Barbarians Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Barbarians
Barbarians Mini P.E.K.K.A Witch Prince
Wizard Baby Dragon Freeze Witch
Mini P.E.K.K.A Prince Barbarians Witch
Mini P.E.K.K.A Barbarians Prince
Freeze Barbarians Mini P.E.K.K.A Baby Dragon Witch Prince
Witch Barbarians
Barbarians Mini P.E.K.K.A Witch Prince
Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Wizard Witch
Wizard Barbarians Baby Dragon Witch
Barbarians Witch Mini P.E.K.K.A Baby Dragon Freeze Prince
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Barbarians Freeze Prince
Wizard Baby Dragon
Wizard Baby Dragon Freeze Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Freeze
Wizard
Mini P.E.K.K.A Prince
Wizard Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon Freeze
Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Prince
Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Barbarians Baby Dragon
Freeze Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince
Baby Dragon
Wizard Baby Dragon Witch
Wizard Freeze Witch
Mini P.E.K.K.A
Wizard
Freeze
Prince
Wizard
Barbarians Freeze Witch Prince
Wizard Baby Dragon Witch
Freeze
Mini P.E.K.K.A Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Baby Dragon Freeze Witch
Witch
Baby Dragon Freeze Witch Prince
Prince
Wizard

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