My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Mini P.E.K.K.A Wall Breakers Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Mini P.E.K.K.A Wall Breakers Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Wall Breakers Goblin Barrel
Giant Snowball
Royal Recruits Wall Breakers Goblin Barrel
Zap
Wall Breakers Goblin Barrel
Barbarian Barrel
Elite Barbarians Royal Recruits Wall Breakers Goblin Barrel Royal Ghost Electro Wizard Magic Archer
The Log
Elite Barbarians Royal Recruits Mini P.E.K.K.A Wall Breakers Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Royal Recruits Wall Breakers Goblin Barrel
Royal Delivery
Elite Barbarians Royal Recruits Mini P.E.K.K.A Wall Breakers Goblin Barrel Royal Ghost Electro Wizard Magic Archer
Fireball
Elite Barbarians Wall Breakers Goblin Barrel Electro Wizard Magic Archer
Poison
Royal Recruits Electro Wizard Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Royal Ghost Mini P.E.K.K.A Electro Wizard Magic Archer Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Goblin Barrel Royal Ghost Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Royal Ghost
Royal Recruits
Wall Breakers Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A
Electro Wizard Magic Archer
Wall Breakers
Royal Recruits Royal Ghost Electro Wizard
Goblin Barrel
Royal Ghost
Royal Ghost
Elite Barbarians Royal Recruits Wall Breakers Goblin Barrel Electro Wizard Magic Archer
Electro Wizard
Royal Recruits Mini P.E.K.K.A Wall Breakers Royal Ghost Magic Archer
Magic Archer
Royal Recruits Mini P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 1 5

Elite Barbarians
Mini P.E.K.K.A
Royal Recruits
Mini P.E.K.K.A
Electro Wizard Elite Barbarians Royal Ghost Magic Archer
Wall Breakers
Goblin Barrel
Royal Ghost
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Wizard Magic Archer
Elite Barbarians Mini P.E.K.K.A Royal Recruits Electro Wizard
Mini P.E.K.K.A Elite Barbarians Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Mini P.E.K.K.A Electro Wizard
Elite Barbarians Royal Recruits Mini P.E.K.K.A
Royal Ghost Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Recruits Electro Wizard Magic Archer
Mini P.E.K.K.A Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Royal Recruits Royal Ghost Magic Archer
Electro Wizard Magic Archer
Royal Recruits Mini P.E.K.K.A Elite Barbarians Electro Wizard
Royal Recruits Mini P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Elite Barbarians Royal Recruits Mini P.E.K.K.A Electro Wizard
Elite Barbarians Royal Recruits Mini P.E.K.K.A Electro Wizard
Elite Barbarians Royal Recruits Mini P.E.K.K.A Electro Wizard
Elite Barbarians Royal Recruits Royal Ghost Electro Wizard Magic Archer
Royal Recruits Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A Elite Barbarians Royal Recruits Electro Wizard
Royal Recruits Royal Ghost Elite Barbarians Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Elite Barbarians Royal Ghost Electro Wizard
Electro Wizard Elite Barbarians Mini P.E.K.K.A Royal Ghost Magic Archer
Royal Recruits Elite Barbarians Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A Elite Barbarians Electro Wizard
Royal Recruits Elite Barbarians Mini P.E.K.K.A
Electro Wizard Magic Archer
Royal Recruits Mini P.E.K.K.A Elite Barbarians Electro Wizard
Mini P.E.K.K.A Elite Barbarians Royal Recruits
Royal Recruits Electro Wizard Elite Barbarians Mini P.E.K.K.A Magic Archer
Royal Recruits
Elite Barbarians Royal Recruits Mini P.E.K.K.A
Royal Recruits Elite Barbarians Electro Wizard
Elite Barbarians Royal Recruits Mini P.E.K.K.A
Royal Recruits Magic Archer
Elite Barbarians Royal Recruits Electro Wizard Mini P.E.K.K.A Magic Archer
Elite Barbarians Royal Recruits Mini P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Royal Ghost
Royal Ghost Electro Wizard Magic Archer
Magic Archer
Royal Recruits
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Royal Recruits Electro Wizard Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Magic Archer Royal Recruits
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Magic Archer
Magic Archer
Magic Archer
Royal Recruits
Magic Archer
Royal Ghost Electro Wizard Magic Archer
Magic Archer
Magic Archer
Elite Barbarians Electro Wizard Magic Archer
Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Royal Recruits Magic Archer
Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Magic Archer
Magic Archer
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Recruits Royal Ghost Electro Wizard Magic Archer

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