My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Dark Prince Prince
Giant Snowball
Spear Goblins Goblin Gang Hog Rider
Zap
Spear Goblins Goblin Gang Dark Prince Prince
Barbarian Barrel
Spear Goblins Goblin Gang Dark Prince Electro Wizard
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Prince
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Prince Electro Wizard
Fireball
Goblin Gang Hog Rider Electro Wizard
Poison
Spear Goblins Goblin Gang Electro Wizard
Lightning
Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Dark Prince Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Mini P.E.K.K.A Dark Prince Prince Mega Knight
Goblin Gang
Hog Rider Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A
Spear Goblins Goblin Gang Hog Rider Dark Prince Electro Wizard Mega Knight
Hog Rider
Spear Goblins Goblin Gang Mini P.E.K.K.A Dark Prince Prince Electro Wizard Mega Knight
Dark Prince
Prince Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Electro Wizard
Prince
Dark Prince Mega Knight Spear Goblins Goblin Gang Hog Rider Electro Wizard
Electro Wizard
Mini P.E.K.K.A Hog Rider Dark Prince Prince Mega Knight
Mega Knight
Prince Spear Goblins Mini P.E.K.K.A Hog Rider Electro Wizard

Defense Synergies 1 14

Spear Goblins
Goblin Gang Mini P.E.K.K.A Dark Prince Prince Electro Wizard Mega Knight
Goblin Gang
Spear Goblins Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mini P.E.K.K.A
Electro Wizard Spear Goblins Goblin Gang
Hog Rider
Dark Prince
Spear Goblins Goblin Gang Prince Electro Wizard
Prince
Spear Goblins Goblin Gang Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Spear Goblins Goblin Gang Dark Prince Prince Mega Knight
Mega Knight
Spear Goblins Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Mini P.E.K.K.A Goblin Gang Dark Prince Prince Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Dark Prince Electro Wizard
Mini P.E.K.K.A Prince Goblin Gang Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Dark Prince Prince Mega Knight
Goblin Gang Spear Goblins Dark Prince Electro Wizard Mega Knight
Electro Wizard Spear Goblins Goblin Gang
Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Gang Prince
Goblin Gang Spear Goblins Mini P.E.K.K.A Dark Prince Prince Electro Wizard Mega Knight
Goblin Gang Electro Wizard Spear Goblins Dark Prince Mega Knight
Spear Goblins Goblin Gang Electro Wizard
Mini P.E.K.K.A Prince Mega Knight Goblin Gang Dark Prince Electro Wizard
Mega Knight Goblin Gang Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Goblin Gang Prince Electro Wizard Mega Knight
Goblin Gang Mini P.E.K.K.A Prince Electro Wizard Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Mega Knight Spear Goblins Goblin Gang Dark Prince Prince Electro Wizard
Spear Goblins Dark Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Electro Wizard
Goblin Gang Dark Prince Mega Knight Spear Goblins Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Spear Goblins Dark Prince Prince Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Goblin Gang Mega Knight Spear Goblins Mini P.E.K.K.A Dark Prince Prince Electro Wizard
Goblin Gang Mini P.E.K.K.A Dark Prince Prince Mega Knight Electro Wizard
Goblin Gang Mini P.E.K.K.A Dark Prince Prince Mega Knight
Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Dark Prince Prince Spear Goblins Electro Wizard
Mini P.E.K.K.A Mega Knight Dark Prince Prince
Electro Wizard Mega Knight Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Goblin Gang
Mega Knight Mini P.E.K.K.A Dark Prince Prince
Mega Knight Dark Prince Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Prince Mega Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Spear Goblins Mini P.E.K.K.A Dark Prince Prince
Mega Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Dark Prince Prince
Dark Prince Mega Knight
Spear Goblins
Goblin Gang Mini P.E.K.K.A Prince Electro Wizard
Dark Prince Prince Electro Wizard
Prince
Spear Goblins
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Prince Electro Wizard Mega Knight
Mega Knight
Prince Mega Knight
Prince
Dark Prince Mega Knight
Electro Wizard
Prince Mega Knight
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Mega Knight
Electro Wizard
Prince Mega Knight
Electro Wizard Spear Goblins Goblin Gang Dark Prince Prince
Electro Wizard
Goblin Gang Mini P.E.K.K.A Dark Prince Prince Electro Wizard Mega Knight
Dark Prince Prince Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Dark Prince Prince Electro Wizard Mega Knight
Prince
Mega Knight

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