My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards
Giant Snowball
Skeletons Guards Princess
Zap
Skeletons Firecracker Guards Princess
Barbarian Barrel
Skeletons Firecracker Guards Princess
The Log
Skeletons Firecracker Guards Princess
Earthquake
Skeletons Firecracker Guards
Arrows
Skeletons Firecracker Guards Princess
Royal Delivery
Skeletons Firecracker Guards Princess
Fireball
Firecracker Princess
Poison
Firecracker Guards Princess
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Ice Golem The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Ice Golem The Log Firecracker Guards Princess Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Giant Snowball Ice Golem The Log

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Firecracker Ice Golem The Log Princess Mega Knight
Firecracker
Giant Snowball Ice Golem Princess Mega Knight
Ice Golem
Giant Snowball Firecracker
Guards
The Log
The Log
Giant Snowball Guards Princess Mega Knight
Princess
Giant Snowball Firecracker The Log Mega Knight
Mega Knight
Giant Snowball Firecracker The Log Princess

Defense Synergies 3 22

Skeletons
Giant Snowball Firecracker Ice Golem The Log Princess
Giant Snowball
Mega Knight Skeletons Firecracker Ice Golem Guards The Log Princess
Firecracker
Ice Golem The Log Skeletons Giant Snowball Guards Princess Mega Knight
Ice Golem
Firecracker Skeletons Giant Snowball Guards The Log Princess Mega Knight
Guards
Giant Snowball Firecracker Ice Golem The Log Princess
The Log
Firecracker Skeletons Giant Snowball Ice Golem Guards Princess Mega Knight
Princess
Skeletons Giant Snowball Firecracker Ice Golem Guards The Log Mega Knight
Mega Knight
Giant Snowball Firecracker Ice Golem The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem The Log
Skeletons Firecracker The Log Mega Knight
Mega Knight Skeletons Giant Snowball
Skeletons Firecracker Guards Mega Knight
Firecracker The Log Princess Mega Knight
The Log Skeletons Giant Snowball Firecracker Guards Mega Knight
Giant Snowball Firecracker Princess
Ice Golem The Log Mega Knight
Skeletons Princess
Guards Skeletons Giant Snowball Firecracker Ice Golem Mega Knight
Guards Skeletons Giant Snowball Firecracker Ice Golem The Log Princess Mega Knight
Giant Snowball Firecracker Princess
Mega Knight Skeletons Giant Snowball Guards The Log
Mega Knight Giant Snowball Firecracker Guards The Log Princess
Mega Knight
Giant Snowball The Log Mega Knight
Mega Knight Skeletons Firecracker
Mega Knight Giant Snowball Firecracker Guards The Log
Giant Snowball The Log Firecracker Ice Golem Guards Princess Mega Knight
Mega Knight Giant Snowball Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Skeletons Giant Snowball Ice Golem
Giant Snowball Firecracker Ice Golem The Log Mega Knight
Guards Mega Knight Skeletons Ice Golem The Log
Guards Mega Knight Ice Golem The Log
Skeletons Guards Mega Knight
Firecracker Skeletons Giant Snowball Ice Golem Princess
Guards Skeletons Ice Golem
Mega Knight
Mega Knight Skeletons Giant Snowball Firecracker Ice Golem The Log
Skeletons Guards
Mega Knight Guards
Mega Knight Giant Snowball Guards The Log
Mega Knight Skeletons Ice Golem Guards
Firecracker Princess Mega Knight
Guards Skeletons Firecracker Ice Golem The Log
Mega Knight Giant Snowball Firecracker Ice Golem The Log Princess
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Ice Golem Guards The Log
Firecracker Giant Snowball The Log Princess
The Log
Firecracker Ice Golem Guards The Log
Giant Snowball Firecracker The Log Mega Knight
Firecracker Giant Snowball Ice Golem Princess
Firecracker The Log Princess
The Log Giant Snowball Firecracker Ice Golem Princess
The Log Giant Snowball Firecracker
Giant Snowball Guards
Firecracker The Log Princess
Giant Snowball Firecracker Princess
Giant Snowball Firecracker Ice Golem The Log Princess
Firecracker Princess
Princess Giant Snowball Firecracker Ice Golem The Log
Giant Snowball Firecracker The Log Princess
Firecracker The Log Princess Mega Knight
Giant Snowball
Giant Snowball Firecracker The Log Princess Mega Knight
Giant Snowball Firecracker The Log Princess Mega Knight
The Log Mega Knight
Giant Snowball Princess
The Log
Giant Snowball The Log
Giant Snowball Firecracker Ice Golem The Log Princess Mega Knight
Firecracker The Log Giant Snowball Princess
Giant Snowball The Log Princess Mega Knight
Firecracker The Log
Giant Snowball Firecracker Ice Golem Princess
Giant Snowball Firecracker Guards
Giant Snowball
Giant Snowball The Log Mega Knight
Giant Snowball Firecracker Princess
Mega Knight
Giant Snowball Firecracker The Log Princess
Guards Princess
Giant Snowball Firecracker Princess
The Log
Firecracker Princess Mega Knight
The Log Giant Snowball Firecracker Ice Golem Princess
Giant Snowball
Firecracker Mega Knight
Giant Snowball Firecracker Guards The Log Princess
Firecracker Giant Snowball Princess
Giant Snowball Firecracker The Log Princess Mega Knight
Firecracker Mega Knight

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