My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Cannon Hog Rider Guards Witch
Zap
Bats Cannon Firecracker Guards Witch
Barbarian Barrel
Ice Spirit Cannon Firecracker Guards Witch
The Log
Ice Spirit Cannon Firecracker Hog Rider Guards Witch
Earthquake
Cannon Firecracker Hog Rider Guards Witch
Arrows
Ice Spirit Bats Firecracker Guards Witch
Royal Delivery
Ice Spirit Bats Firecracker Hog Rider Guards Witch
Fireball
Cannon Firecracker Hog Rider Witch
Poison
Bats Cannon Firecracker Guards Witch
Lightning
Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Cannon Firecracker Guards Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Cannon Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Firecracker Guards Witch Mega Knight
Bats
Hog Rider Mega Knight Ice Spirit Firecracker
Cannon
Firecracker
Hog Rider Ice Spirit Bats Mega Knight
Hog Rider
Ice Spirit Bats Firecracker Guards Witch Mega Knight
Guards
Ice Spirit Hog Rider
Witch
Ice Spirit Hog Rider Mega Knight
Mega Knight
Bats Ice Spirit Firecracker Hog Rider Witch

Defense Synergies 0 16

Ice Spirit
Bats Cannon Firecracker Guards Witch Mega Knight
Bats
Ice Spirit Cannon Firecracker Mega Knight
Cannon
Ice Spirit Bats Firecracker Guards Witch
Firecracker
Ice Spirit Bats Cannon Guards Mega Knight
Hog Rider
Guards
Ice Spirit Cannon Firecracker Witch
Witch
Ice Spirit Cannon Guards Mega Knight
Mega Knight
Ice Spirit Bats Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Ice Spirit Bats Cannon Firecracker Witch Mega Knight
Cannon Witch Mega Knight Bats
Cannon Witch Bats Firecracker Guards Mega Knight
Firecracker Mega Knight
Bats Cannon Firecracker Guards Mega Knight
Bats Ice Spirit Cannon Firecracker Witch
Cannon Mega Knight
Cannon Witch
Guards Ice Spirit Cannon Firecracker Mega Knight
Bats Guards Witch Cannon Firecracker Mega Knight
Bats Firecracker Witch
Cannon Mega Knight Ice Spirit Bats Guards Witch
Mega Knight Ice Spirit Bats Cannon Firecracker Guards Witch
Cannon Mega Knight
Ice Spirit Cannon Mega Knight
Mega Knight Bats Cannon Firecracker Witch
Ice Spirit Cannon Mega Knight Bats Firecracker Guards Witch
Witch Ice Spirit Bats Cannon Firecracker Guards Mega Knight
Cannon
Mega Knight Bats Cannon Firecracker Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Firecracker Mega Knight
Guards Mega Knight Ice Spirit Bats Witch
Guards Mega Knight Bats
Cannon Guards Witch Mega Knight
Firecracker Ice Spirit Bats Witch
Guards Bats Witch
Mega Knight
Mega Knight Ice Spirit Bats Firecracker Witch
Witch Cannon Guards
Mega Knight Bats Guards Witch
Mega Knight Guards
Mega Knight Cannon Guards Witch
Cannon Firecracker Witch Mega Knight
Guards Witch Ice Spirit Bats Firecracker
Bats Mega Knight Cannon Firecracker Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker
Firecracker Guards
Firecracker Mega Knight
Firecracker Ice Spirit Bats Witch
Firecracker Witch
Ice Spirit Firecracker
Firecracker
Bats Guards
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Ice Spirit Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Bats Firecracker Witch
Ice Spirit Bats Firecracker Guards Witch
Mega Knight
Ice Spirit Firecracker
Mega Knight
Firecracker
Ice Spirit Bats Guards Witch
Firecracker Witch
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Ice Spirit Bats Firecracker Guards Witch
Firecracker Bats Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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