My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Prince
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon Prince
Barbarian Barrel
Knight Goblin Gang Tesla
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Balloon Prince
Fireball
Goblin Gang Tesla Balloon
Poison
Goblin Gang Balloon
Lightning
Knight Tesla Balloon Prince
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Tesla Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Prince Mega Knight
Knight
Goblin Gang Balloon Arrows Prince The Log
Goblin Gang
Knight Balloon Prince
Tesla
Balloon
Arrows Knight Goblin Gang The Log Mega Knight
Prince
Mega Knight Arrows Knight Goblin Gang The Log
The Log
Knight Balloon Prince Mega Knight
Mega Knight
Prince Arrows Balloon The Log

Defense Synergies 6 8

Arrows
Mega Knight Knight Tesla Prince
Knight
Goblin Gang Tesla Arrows The Log
Goblin Gang
Knight Tesla Prince The Log
Tesla
Knight Goblin Gang The Log Arrows Prince
Balloon
Prince
The Log Arrows Goblin Gang Tesla
The Log
Tesla Prince Knight Goblin Gang Mega Knight
Mega Knight
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Knight Goblin Gang Tesla Prince The Log Mega Knight
Goblin Gang Tesla Prince Mega Knight Knight
Tesla Prince Knight Goblin Gang Mega Knight
Arrows Prince The Log Mega Knight
Arrows Goblin Gang The Log Tesla Mega Knight
Tesla Arrows Goblin Gang
Arrows Tesla The Log Mega Knight
Tesla Goblin Gang Prince
Knight Goblin Gang Tesla Prince Mega Knight
Goblin Gang Arrows Knight Tesla The Log Mega Knight
Arrows Tesla Goblin Gang
Tesla Prince Mega Knight Knight Goblin Gang The Log
Mega Knight Arrows Goblin Gang Tesla Prince The Log
Knight Goblin Gang Tesla Prince Mega Knight
Goblin Gang Tesla Prince The Log Mega Knight
Tesla Mega Knight Arrows Knight Goblin Gang Prince
Arrows Tesla Mega Knight Knight Goblin Gang Prince The Log
Arrows The Log Knight Tesla Mega Knight
Tesla Prince
Goblin Gang Mega Knight Arrows Knight Tesla Prince The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Tesla Prince
Arrows Knight Goblin Gang Tesla Prince The Log Mega Knight
Goblin Gang Mega Knight Knight Prince The Log
Goblin Gang Prince Mega Knight Knight Tesla The Log
Knight Goblin Gang Tesla Prince Mega Knight
Arrows Goblin Gang Tesla
Goblin Gang Prince Knight Tesla
Mega Knight Knight Tesla Prince
Mega Knight Knight Prince The Log
Goblin Gang Tesla
Mega Knight Knight Tesla Prince
Mega Knight Arrows Prince The Log
Prince Mega Knight Knight Goblin Gang Tesla
Tesla Mega Knight
Goblin Gang Tesla Knight Prince The Log
Arrows Mega Knight Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log
Arrows The Log
Arrows Knight Prince The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Prince
Arrows Knight Prince The Log
Arrows
Knight The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Arrows Prince The Log Mega Knight
Arrows The Log Mega Knight
Prince The Log Mega Knight
Arrows
Prince The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows Prince The Log Mega Knight
Arrows The Log
Arrows
Arrows The Log Mega Knight
Arrows
Prince Mega Knight
Arrows The Log
Goblin Gang Prince
Arrows
Arrows The Log
Knight Goblin Gang Prince Mega Knight
Arrows The Log
Arrows
Prince Mega Knight
Goblin Gang The Log
Prince The Log Mega Knight
Prince
Mega Knight

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