My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Guards Witch Ram Rider
Zap
Bats Guards Witch Ram Rider
Barbarian Barrel
Valkyrie Guards Witch
The Log
Guards Witch Ram Rider
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Valkyrie Guards Witch Ram Rider
Fireball
Witch Ram Rider
Poison
Bats Guards Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Valkyrie Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Ram Rider
Zap
Arrows Ram Rider Bats Valkyrie Guards Witch Mega Knight
Arrows
Zap Ram Rider Mega Knight
Valkyrie
Bats Zap Witch Ram Rider
Guards
Zap Ram Rider
Witch
Zap Valkyrie Ram Rider Mega Knight
Ram Rider
Zap Bats Arrows Valkyrie Guards Witch Mega Knight
Mega Knight
Bats Zap Arrows Witch Ram Rider

Defense Synergies 2 12

Bats
Zap Valkyrie Mega Knight
Zap
Mega Knight Bats Arrows Valkyrie Guards Witch Ram Rider
Arrows
Mega Knight Zap Valkyrie
Valkyrie
Bats Zap Arrows Witch
Guards
Zap Witch
Witch
Zap Valkyrie Guards Mega Knight
Ram Rider
Zap
Mega Knight
Zap Arrows Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Ram Rider
Bats Zap Valkyrie Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bats Valkyrie
Witch Bats Valkyrie Guards Ram Rider Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Zap Valkyrie Guards Mega Knight
Bats Ram Rider Zap Arrows Witch
Zap Arrows Valkyrie Ram Rider Mega Knight
Witch
Guards Valkyrie Mega Knight
Bats Valkyrie Guards Witch Zap Arrows Ram Rider Mega Knight
Arrows Bats Zap Witch Ram Rider
Mega Knight Bats Zap Valkyrie Guards Witch Ram Rider
Valkyrie Mega Knight Bats Zap Arrows Guards Witch
Ram Rider Mega Knight
Zap Ram Rider Mega Knight
Mega Knight Bats Arrows Valkyrie Witch
Arrows Valkyrie Mega Knight Bats Zap Guards Witch Ram Rider
Zap Arrows Valkyrie Witch Bats Guards Ram Rider Mega Knight
Ram Rider
Valkyrie Mega Knight Bats Arrows Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Witch
Zap Arrows Valkyrie Mega Knight
Guards Mega Knight Bats Zap Valkyrie Witch Ram Rider
Valkyrie Guards Mega Knight Bats Zap Ram Rider
Valkyrie Guards Witch Ram Rider Mega Knight
Arrows Bats Zap Witch Ram Rider
Guards Bats Valkyrie Witch Ram Rider
Mega Knight Valkyrie
Zap Mega Knight Bats Valkyrie Witch
Witch Guards
Mega Knight Bats Valkyrie Guards Witch
Mega Knight Zap Arrows Valkyrie Guards
Mega Knight Valkyrie Guards Witch Ram Rider
Valkyrie Witch Mega Knight
Guards Witch Bats Zap Valkyrie
Bats Arrows Valkyrie Mega Knight Zap Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Zap Ram Rider
Arrows
Arrows Valkyrie Guards
Zap Arrows Valkyrie Mega Knight
Arrows Bats Zap Witch Ram Rider
Arrows Witch
Arrows Zap Ram Rider
Arrows Zap Ram Rider
Bats Guards
Zap Arrows Valkyrie Ram Rider
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Knight
Zap Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch Mega Knight
Witch
Arrows Zap Witch Ram Rider
Zap Arrows Witch Ram Rider Mega Knight
Zap Arrows
Bats Zap Arrows Witch
Zap Bats Guards Witch
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Guards Witch
Zap Arrows Witch Ram Rider
Arrows
Valkyrie Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Guards Witch
Bats Zap Witch
Zap Witch Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: