My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Fireball Witch Goblinstein Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel Giant Skeleton Mega Knight
Fireball
Arrows Mega Knight
Goblin Barrel
Arrows Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Goblin Barrel Witch
Mega Knight
Arrows Fireball Goblin Barrel Witch
Goblinstein

Defense Synergies 1 6

Arrows
Mega Knight Fireball Giant Skeleton
Fireball
Arrows Mega Knight
Goblin Barrel
Skeleton Army
Giant Skeleton
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Arrows Skeleton Army Witch
Mega Knight
Arrows Fireball Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Witch Mega Knight
Skeleton Army Witch Mega Knight Giant Skeleton
Skeleton Army Witch Mega Knight
Arrows Fireball Skeleton Army Giant Skeleton Mega Knight
Arrows Fireball Skeleton Army Mega Knight
Arrows Fireball Witch
Arrows Fireball Giant Skeleton Mega Knight
Witch Skeleton Army
Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Witch Arrows Fireball Giant Skeleton Mega Knight
Arrows Fireball Witch
Skeleton Army Mega Knight Fireball Witch Giant Skeleton
Fireball Skeleton Army Mega Knight Arrows Witch
Skeleton Army Mega Knight
Skeleton Army Fireball Mega Knight
Mega Knight Arrows Fireball Skeleton Army Witch
Arrows Fireball Mega Knight Skeleton Army Witch
Arrows Witch Fireball Giant Skeleton Mega Knight
Skeleton Army Mega Knight Arrows Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch Giant Skeleton
Fireball Arrows Mega Knight
Skeleton Army Giant Skeleton Mega Knight Witch
Skeleton Army Giant Skeleton Mega Knight Fireball
Giant Skeleton Skeleton Army Witch Mega Knight
Arrows Fireball Witch
Skeleton Army Fireball Witch Giant Skeleton
Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Fireball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch Giant Skeleton
Skeleton Army Mega Knight Arrows Fireball Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Fireball Witch
Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Fireball Giant Skeleton
Arrows Mega Knight Fireball Witch Giant Skeleton
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Giant Skeleton
Fireball Arrows Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Giant Skeleton Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Giant Skeleton Mega Knight
Arrows Fireball
Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Giant Skeleton
Mega Knight
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton Mega Knight
Fireball Mega Knight

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