My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Zap
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Wizard Royal Hogs Goblin Barrel Skeleton Army Bandit
The Log
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Arrows
Goblin Gang Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Wizard Royal Hogs Goblin Barrel Skeleton Army Bandit
Fireball
Goblin Gang Wizard Royal Hogs Goblin Barrel Skeleton Army Bandit
Poison
Goblin Gang Wizard Royal Hogs Skeleton Army
Lightning
Wizard Bandit
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Skeleton Army Bandit Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Hogs Bandit
Wizard
Royal Hogs Bandit Mega Knight
Royal Hogs
Goblin Gang Wizard Goblin Barrel The Log Bandit Mega Knight
Goblin Barrel
Goblin Gang Royal Hogs Skeleton Army Bandit Mega Knight
Skeleton Army
Goblin Barrel
The Log
Royal Hogs Bandit Mega Knight
Bandit
Goblin Gang Wizard Royal Hogs Goblin Barrel The Log Mega Knight
Mega Knight
Wizard Royal Hogs Goblin Barrel The Log Bandit

Defense Synergies 0 12

Goblin Gang
Skeleton Army The Log Bandit
Wizard
Skeleton Army The Log Bandit Mega Knight
Royal Hogs
Goblin Barrel
Skeleton Army
Goblin Gang Wizard The Log Bandit
The Log
Goblin Gang Wizard Skeleton Army Bandit Mega Knight
Bandit
Goblin Gang Wizard Skeleton Army The Log Mega Knight
Mega Knight
Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Goblin Gang The Log Bandit Mega Knight
Goblin Gang Skeleton Army Mega Knight Bandit
Skeleton Army Goblin Gang Bandit Mega Knight
Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Bandit Mega Knight
Goblin Gang Wizard
The Log Bandit Mega Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bandit Mega Knight
Goblin Gang Skeleton Army Wizard The Log Bandit Mega Knight
Goblin Gang Wizard
Skeleton Army Mega Knight Goblin Gang Wizard The Log Bandit
Wizard Skeleton Army Mega Knight Goblin Gang The Log
Skeleton Army Goblin Gang Bandit Mega Knight
Skeleton Army Goblin Gang The Log Bandit Mega Knight
Wizard Mega Knight Goblin Gang Skeleton Army
Mega Knight Goblin Gang Wizard Skeleton Army The Log Bandit
Wizard The Log Bandit Mega Knight
Goblin Gang Wizard Skeleton Army Mega Knight The Log Bandit
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Bandit
Bandit Goblin Gang Wizard The Log Mega Knight
Goblin Gang Skeleton Army Bandit Mega Knight The Log
Goblin Gang Skeleton Army Mega Knight The Log Bandit
Goblin Gang Skeleton Army Bandit Mega Knight
Wizard Goblin Gang
Goblin Gang Skeleton Army Bandit
Mega Knight Skeleton Army
Mega Knight Skeleton Army The Log Bandit
Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Goblin Gang Wizard Bandit
Wizard Skeleton Army Mega Knight
Goblin Gang Skeleton Army The Log
Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard Bandit
Goblin Gang
Wizard The Log Bandit
Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit Mega Knight
Wizard The Log Bandit Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Bandit
Wizard The Log Bandit Mega Knight
The Log Bandit
Wizard
Wizard
Wizard The Log Bandit Mega Knight
Mega Knight
Wizard The Log
Goblin Gang Skeleton Army Bandit
Wizard
The Log
Goblin Gang Wizard Mega Knight
The Log Wizard
Mega Knight
Goblin Gang The Log
The Log Bandit Mega Knight
Wizard Mega Knight

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