My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton
Giant Snowball
Minions Little Prince
Zap
Minions Mortar Little Prince
Barbarian Barrel
Mortar Wizard Giant Skeleton Little Prince
The Log
Giant Skeleton Little Prince
Earthquake
Mortar
Arrows
Minions Little Prince
Royal Delivery
Minions Battle Healer Wizard Giant Skeleton Little Prince
Fireball
Minions Mortar Battle Healer Wizard Little Prince
Poison
Minions Mortar Battle Healer Wizard Little Prince
Lightning
Mortar Battle Healer Wizard Little Prince
Rocket
Mortar Battle Healer Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Little Prince Mortar Battle Healer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Little Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Battle Healer Giant Skeleton
Minions
Mortar Battle Healer Giant Skeleton
Mortar
Arrows Minions Battle Healer The Log
Battle Healer
Arrows Minions Mortar Giant Skeleton
Wizard
Giant Skeleton
Giant Skeleton
Arrows Minions Battle Healer Wizard The Log
The Log
Mortar Giant Skeleton Little Prince
Little Prince
The Log

Defense Synergies 0 18

Arrows
Mortar Battle Healer Giant Skeleton Little Prince
Minions
Mortar Battle Healer Giant Skeleton The Log
Mortar
Arrows Minions Wizard The Log
Battle Healer
Arrows Minions Giant Skeleton The Log Little Prince
Wizard
Mortar Giant Skeleton The Log
Giant Skeleton
Arrows Minions Battle Healer Wizard The Log Little Prince
The Log
Minions Mortar Battle Healer Wizard Giant Skeleton Little Prince
Little Prince
Arrows Battle Healer Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Wizard The Log
Minions Mortar Battle Healer The Log
Mortar Minions Giant Skeleton
Minions Mortar
Arrows Battle Healer Giant Skeleton The Log
Arrows The Log Minions
Minions Arrows Mortar Wizard Little Prince
Arrows Battle Healer Giant Skeleton The Log
Minions Mortar
Battle Healer Giant Skeleton Little Prince
Minions Arrows Wizard Giant Skeleton The Log
Arrows Minions Wizard
Mortar Minions Battle Healer Wizard Giant Skeleton The Log
Wizard Arrows Minions Mortar The Log
Mortar
Mortar The Log
Wizard Arrows Minions Mortar
Arrows Mortar Minions Battle Healer Wizard The Log Little Prince
Arrows Mortar Wizard The Log Minions Battle Healer Giant Skeleton Little Prince
Mortar
Wizard Arrows Minions Battle Healer Giant Skeleton The Log Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Giant Skeleton
Arrows Mortar Battle Healer Wizard The Log
Giant Skeleton Minions Battle Healer The Log
Giant Skeleton Battle Healer The Log
Giant Skeleton Battle Healer
Arrows Wizard Minions
Minions Battle Healer Giant Skeleton
Giant Skeleton Battle Healer
Giant Skeleton Minions Mortar The Log
Minions Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Wizard
Wizard
Minions Mortar Battle Healer Giant Skeleton The Log Little Prince
Arrows Minions Battle Healer Wizard Giant Skeleton The Log
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Giant Skeleton The Log
Arrows Mortar The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Wizard Arrows Mortar The Log
Arrows Wizard Minions
Arrows Mortar Wizard The Log
Arrows The Log Wizard
Arrows The Log Mortar Wizard
Minions
Arrows Mortar Wizard The Log
Arrows Wizard
Mortar The Log
Arrows Minions Mortar
Arrows Mortar The Log
Arrows Mortar Wizard The Log
Arrows Mortar Wizard The Log
Arrows Mortar
Minions
Arrows Mortar Wizard The Log
Arrows Mortar Wizard The Log Little Prince
Minions Giant Skeleton The Log
Arrows Wizard
The Log
Arrows Mortar The Log
Arrows The Log Mortar Wizard Little Prince
Arrows Mortar The Log Wizard
Arrows Mortar Wizard The Log
Arrows Mortar The Log
Arrows Wizard Little Prince
Minions Wizard
Arrows Mortar Wizard The Log
Arrows
Giant Skeleton
Arrows Wizard The Log
Minions
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Mortar Wizard
Arrows Giant Skeleton
Minions Giant Skeleton The Log
Mortar Giant Skeleton The Log Little Prince
Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: