My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Battle Healer Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Barbarians
Zap
Bats Mortar
Barbarian Barrel
Mortar Barbarians Magic Archer
The Log
Barbarians
Earthquake
Mortar Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Battle Healer Magic Archer Mother Witch
Fireball
Mortar Barbarians Battle Healer Magic Archer Mother Witch
Poison
Bats Mortar Barbarians Battle Healer Magic Archer Mother Witch
Lightning
Mortar Battle Healer Magic Archer Mother Witch
Rocket
Mortar Barbarians Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Rocket Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Mortar Battle Healer Magic Archer Mother Witch Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Barbarian Barrel Mortar Battle Healer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Battle Healer Barbarian Barrel
Mortar
Bats Battle Healer Rocket Barbarian Barrel
Barbarians
Battle Healer
Battle Healer
Bats Mortar Barbarians Barbarian Barrel Magic Archer
Rocket
Mortar
Barbarian Barrel
Bats Mortar Battle Healer
Magic Archer
Battle Healer Mother Witch
Mother Witch
Magic Archer

Defense Synergies 0 10

Bats
Mortar Battle Healer Barbarian Barrel
Mortar
Bats Barbarian Barrel
Barbarians
Battle Healer
Bats Barbarian Barrel Magic Archer Mother Witch
Rocket
Barbarian Barrel
Bats Mortar Battle Healer Magic Archer Mother Witch
Magic Archer
Battle Healer Barbarian Barrel Mother Witch
Mother Witch
Battle Healer Barbarian Barrel Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Barbarian Barrel Magic Archer
Barbarians Bats Mortar Battle Healer
Mortar Barbarians Rocket Bats
Barbarians Bats Mortar
Barbarians Battle Healer Rocket Barbarian Barrel
Barbarian Barrel Bats Magic Archer Mother Witch
Bats Rocket Mortar Magic Archer
Rocket Barbarians Battle Healer Barbarian Barrel Magic Archer
Barbarians Mortar
Barbarians Battle Healer Barbarian Barrel
Bats Barbarians Mother Witch Barbarian Barrel Magic Archer
Bats Magic Archer
Mortar Barbarians Bats Battle Healer Rocket
Rocket Bats Mortar Barbarians Barbarian Barrel Magic Archer
Barbarians Mortar
Barbarians Rocket Mortar
Barbarians Bats Mortar
Mortar Bats Barbarians Battle Healer Barbarian Barrel Magic Archer
Mortar Barbarian Barrel Bats Barbarians Battle Healer Magic Archer Mother Witch
Barbarians Mortar
Bats Barbarians Battle Healer Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Barbarian Barrel
Mortar Battle Healer Rocket Barbarian Barrel Magic Archer
Barbarians Bats Battle Healer Rocket
Rocket Bats Barbarians Battle Healer Barbarian Barrel
Barbarians Battle Healer
Rocket Mother Witch Bats Magic Archer
Rocket Bats Barbarians Battle Healer
Barbarians Battle Healer
Rocket Bats Mortar Barbarians Barbarian Barrel Magic Archer
Barbarians
Bats Barbarians
Rocket Barbarians
Barbarians Rocket
Barbarians Magic Archer
Barbarians Bats Mortar Battle Healer Rocket Barbarian Barrel Magic Archer
Bats Barbarians Battle Healer Barbarian Barrel Magic Archer Mother Witch
Mortar
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Rocket Barbarian Barrel
Mortar Barbarian Barrel Magic Archer
Rocket Barbarian Barrel Magic Archer
Barbarians Rocket Barbarian Barrel
Rocket Mortar Barbarian Barrel Magic Archer
Mother Witch Bats Rocket Magic Archer
Mortar Magic Archer
Barbarian Barrel Magic Archer
Mortar
Rocket Bats
Rocket Mortar Barbarian Barrel Magic Archer
Rocket Magic Archer
Rocket Mortar Barbarian Barrel Magic Archer
Mortar Rocket Barbarian Barrel Magic Archer
Mortar Barbarian Barrel Magic Archer
Rocket Mortar Barbarian Barrel Magic Archer
Magic Archer Mortar Rocket Barbarian Barrel
Mortar Rocket Barbarian Barrel
Bats Rocket
Rocket Mortar Barbarian Barrel Magic Archer
Rocket Mortar Barbarian Barrel Magic Archer Mother Witch
Rocket Magic Archer
Rocket
Rocket
Rocket Mortar Barbarians Barbarian Barrel
Mother Witch Mortar Barbarian Barrel Magic Archer
Mortar Barbarian Barrel Magic Archer
Mortar Magic Archer
Rocket Mortar Barbarian Barrel Magic Archer
Bats Magic Archer Mother Witch
Rocket Bats
Mortar Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Bats Barbarians Rocket Barbarian Barrel Magic Archer
Rocket Magic Archer
Barbarian Barrel
Rocket Magic Archer
Mortar Magic Archer
Rocket
Bats Rocket Magic Archer
Bats Rocket Magic Archer
Mortar Rocket Barbarian Barrel Magic Archer
Mortar Rocket

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