My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Executioner Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Executioner Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions
Zap
Bats Minions Goblin Giant
Barbarian Barrel
Knight Executioner
The Log
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions Executioner Mother Witch
Fireball
Minions Executioner Mother Witch
Poison
Bats Minions Executioner Mother Witch
Lightning
Knight Executioner Mother Witch
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tornado Executioner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Minions Tornado Mother Witch Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Minions Goblin Giant
Arrows
Knight Goblin Giant Mother Witch
Knight
Bats Minions Executioner Arrows Mother Witch
Minions
Knight Bats Goblin Giant
Tornado
Executioner Goblin Giant
Executioner
Knight Tornado
Goblin Giant
Bats Arrows Minions Tornado Mother Witch
Mother Witch
Arrows Knight Goblin Giant

Defense Synergies 4 10

Bats
Knight Minions Goblin Giant
Arrows
Knight Tornado Mother Witch
Knight
Bats Minions Executioner Arrows Tornado Mother Witch
Minions
Knight Bats Goblin Giant
Tornado
Executioner Arrows Knight Goblin Giant Mother Witch
Executioner
Knight Tornado
Goblin Giant
Bats Minions Tornado
Mother Witch
Arrows Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Executioner Goblin Giant
Bats Knight Minions Executioner
Tornado Bats Knight Minions Executioner
Bats Knight Minions
Arrows Tornado
Arrows Tornado Bats Minions Executioner Mother Witch
Bats Minions Tornado Arrows Executioner
Arrows Goblin Giant
Minions Tornado
Knight Tornado
Bats Minions Executioner Mother Witch Arrows Knight Tornado Goblin Giant
Arrows Minions Executioner Bats Tornado
Bats Knight Minions
Executioner Bats Arrows Minions Tornado
Knight
Tornado
Bats Arrows Knight Minions Tornado Executioner
Arrows Bats Knight Minions Tornado Executioner
Arrows Tornado Executioner Bats Knight Minions Mother Witch
Tornado
Bats Arrows Knight Minions Executioner Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Executioner
Bats Knight Minions Goblin Giant
Bats Knight Tornado Goblin Giant
Knight Executioner Goblin Giant
Arrows Executioner Mother Witch Bats Minions Tornado Goblin Giant
Bats Knight Minions Goblin Giant
Knight Goblin Giant
Bats Knight Minions Tornado
Goblin Giant
Bats Knight Minions
Arrows Tornado Goblin Giant
Knight Executioner Goblin Giant
Executioner
Bats Knight Minions Tornado Executioner Goblin Giant
Bats Arrows Minions Executioner Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado Executioner
Arrows Goblin Giant
Arrows Knight
Executioner Arrows
Arrows Executioner Mother Witch Bats Minions Tornado Goblin Giant
Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Bats Minions Tornado
Arrows Knight Tornado
Arrows Tornado Executioner
Knight Executioner
Arrows Minions
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado
Bats Minions
Arrows Executioner
Arrows Tornado Mother Witch
Minions
Arrows Tornado
Tornado
Arrows
Arrows Tornado Mother Witch Executioner
Arrows Tornado Executioner
Arrows Tornado
Arrows Tornado
Bats Arrows Tornado Executioner Mother Witch
Bats Minions
Arrows
Arrows
Arrows
Bats Minions
Arrows Tornado Executioner
Arrows
Knight Executioner
Arrows Executioner
Arrows Tornado
Executioner
Bats Minions Tornado
Bats Tornado Executioner
Tornado Executioner Goblin Giant

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