My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Bandit Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit Inferno Dragon Night Witch
Giant Snowball
Skeleton Army Balloon Inferno Dragon Night Witch
Zap
Skeleton Army Balloon Bandit Inferno Dragon Night Witch
Barbarian Barrel
Skeleton Army Bandit Night Witch
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Skeleton Army Balloon Bandit Inferno Dragon Night Witch
Fireball
Skeleton Army Balloon Bandit Inferno Dragon Night Witch
Poison
Skeleton Army Balloon Night Witch
Lightning
Balloon Bandit Inferno Dragon Night Witch
Rocket
Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Bandit Freeze Inferno Dragon Night Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Bandit

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Freeze The Log Bandit Night Witch
Skeleton Army
Freeze
Balloon Zap
Balloon
Zap Freeze The Log Bandit
The Log
Zap Balloon Bandit
Bandit
Zap Balloon The Log
Inferno Dragon
Night Witch
Zap

Defense Synergies 0 12

Zap
Skeleton Army The Log Bandit Inferno Dragon Night Witch
Skeleton Army
Zap Freeze The Log Bandit Inferno Dragon
Freeze
Skeleton Army
Balloon
The Log
Zap Skeleton Army Bandit Inferno Dragon Night Witch
Bandit
Zap Skeleton Army The Log
Inferno Dragon
Zap Skeleton Army The Log
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Skeleton Army Inferno Dragon Zap The Log Bandit Night Witch
Skeleton Army Freeze Bandit Inferno Dragon Night Witch
Skeleton Army Inferno Dragon Night Witch Bandit
Skeleton Army The Log
Skeleton Army Freeze The Log Zap Bandit Night Witch
Inferno Dragon Zap Freeze Night Witch
Zap The Log Bandit
Inferno Dragon Skeleton Army Night Witch
Skeleton Army Bandit Night Witch
Skeleton Army Zap Freeze The Log Bandit Night Witch
Inferno Dragon Zap Night Witch
Skeleton Army Night Witch Zap Freeze The Log Bandit
Skeleton Army Zap Freeze The Log Night Witch
Skeleton Army Inferno Dragon Bandit
Skeleton Army Zap Freeze The Log Bandit Inferno Dragon
Skeleton Army Night Witch
Zap Skeleton Army The Log Bandit Night Witch
Zap Freeze The Log Bandit Inferno Dragon
Inferno Dragon
Skeleton Army The Log Bandit Night Witch
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Bandit
Bandit Zap The Log Inferno Dragon
Skeleton Army Bandit Zap The Log
Skeleton Army Zap The Log Bandit Night Witch
Skeleton Army Bandit Inferno Dragon Night Witch
Zap Freeze
Skeleton Army Bandit Night Witch
Skeleton Army Inferno Dragon
Zap Freeze Skeleton Army The Log Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap The Log
Skeleton Army Bandit Night Witch
Skeleton Army
Skeleton Army Zap Freeze The Log Inferno Dragon Night Witch
Zap Freeze The Log Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log Bandit
Zap The Log Bandit
The Log Bandit
Freeze The Log
Zap The Log
Zap Freeze
The Log
The Log Zap Freeze
The Log Zap Bandit
Night Witch
Zap The Log Bandit
Zap
The Log Bandit
Freeze Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit
Freeze
Night Witch
Zap The Log Bandit
Zap The Log
The Log Night Witch
The Log
Zap The Log
Zap Freeze The Log
Inferno Dragon
The Log Zap Bandit
Zap The Log Bandit
Zap The Log Bandit
Zap Night Witch
Zap Freeze
Night Witch
Zap The Log Bandit Night Witch
Zap Freeze
The Log
Zap Skeleton Army Freeze Bandit Night Witch
Zap
Freeze
The Log
The Log Zap
Zap
Zap Freeze The Log
Zap
Zap Freeze The Log Bandit
Inferno Dragon

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