My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch P.E.K.K.A Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Witch Lumberjack Skeleton King
Zap
Firecracker Witch Skeleton King
Barbarian Barrel
Knight Firecracker Wizard Witch Lumberjack Skeleton King
The Log
Firecracker Witch Lumberjack Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Knight Firecracker Wizard Witch P.E.K.K.A Lumberjack Skeleton King
Fireball
Firecracker Wizard Witch Lumberjack Skeleton King
Poison
Firecracker Wizard Witch Skeleton King
Lightning
Knight Wizard Witch Lumberjack Skeleton King
Rocket
Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Lumberjack Skeleton King Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Lumberjack

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Lumberjack
Knight
Firecracker Arrows Wizard Witch Lumberjack
Firecracker
Knight P.E.K.K.A Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack
Witch
Knight P.E.K.K.A Lumberjack Skeleton King
P.E.K.K.A
Arrows Firecracker Wizard Witch Lumberjack
Lumberjack
Arrows Knight Firecracker Wizard Witch P.E.K.K.A
Skeleton King
Witch

Defense Synergies 1 12

Arrows
Knight P.E.K.K.A Lumberjack
Knight
Firecracker Arrows Wizard Witch Lumberjack
Firecracker
Knight P.E.K.K.A Lumberjack
Wizard
Knight P.E.K.K.A Lumberjack Skeleton King
Witch
Knight Lumberjack
P.E.K.K.A
Arrows Firecracker Wizard
Lumberjack
Arrows Knight Firecracker Wizard Witch
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
P.E.K.K.A Lumberjack Knight Firecracker Witch
Witch P.E.K.K.A Lumberjack Knight
Witch P.E.K.K.A Lumberjack Knight Firecracker Skeleton King
Arrows Firecracker P.E.K.K.A Lumberjack
Arrows Firecracker Lumberjack
Arrows Firecracker Wizard Witch
Arrows P.E.K.K.A
Witch P.E.K.K.A Lumberjack Skeleton King
Knight Firecracker Lumberjack
Witch Arrows Knight Firecracker Wizard Lumberjack Skeleton King
Arrows Firecracker Wizard Witch
P.E.K.K.A Lumberjack Knight Wizard Witch
Wizard Arrows Firecracker Witch P.E.K.K.A Lumberjack Skeleton King
P.E.K.K.A Knight Lumberjack Skeleton King
P.E.K.K.A Lumberjack
Wizard Arrows Knight Firecracker Witch P.E.K.K.A Lumberjack
Arrows Knight Firecracker Wizard Witch Lumberjack
Arrows Wizard Witch Knight Firecracker Lumberjack
P.E.K.K.A Lumberjack
Wizard Arrows Knight Firecracker Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Witch P.E.K.K.A
Arrows Knight Firecracker Wizard Lumberjack
P.E.K.K.A Lumberjack Knight Witch
P.E.K.K.A Lumberjack Knight
P.E.K.K.A Knight Witch Lumberjack
Arrows Firecracker Wizard Witch
P.E.K.K.A Knight Witch Lumberjack
P.E.K.K.A Knight Lumberjack
P.E.K.K.A Knight Firecracker Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Lumberjack
P.E.K.K.A Arrows
P.E.K.K.A Knight Wizard Witch Lumberjack Skeleton King
Wizard Firecracker Witch
Witch Knight Firecracker P.E.K.K.A Lumberjack Skeleton King
Arrows Firecracker Wizard Witch P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Lumberjack
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard Witch
Arrows Wizard
Arrows
Arrows Firecracker Wizard Witch
Witch
Arrows Firecracker Wizard Witch
Arrows Wizard Witch
Arrows Firecracker
Arrows Firecracker Wizard Witch
Firecracker Wizard Witch
Arrows Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Witch
Arrows Firecracker Wizard Witch
Arrows
Knight Firecracker Wizard Lumberjack
Arrows Firecracker Wizard Skeleton King
Arrows
Firecracker P.E.K.K.A
Firecracker Witch Skeleton King
Firecracker Witch
Firecracker Witch
P.E.K.K.A
Firecracker Wizard

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